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https://steamproxy.net/workshop/filedetails/?id=1575489072
got all 4 required parts and its this one that crashes it
changing load order didnt do anything
"exclusive ERE Protectores units for Magister Officiorum (needs ERE expanded roster submod"
Any changes to mechanics are excluded. You don't like some of them, others do. Neither can I nor intend to satisfy everyone. Sorry, modding rule no 1.
Sorry I just read about the agents and now I understand. Can I ask though if the AI will eventually use agents by mid game or late game?
Also another question, is there any submod that removes the penalty (increased upkeep cost) to garrisoning a city with an army? I hate that I get punished for putting my army inside a city to defend it. On the other hand, the AI it seems is not affected by this penalty
For agents - read mod's description, please.
For Huns - i did nothing to prevent them from attacking your faction, it may be their leader is passive or defensive character or whatever reason like too many enemies.
-Enemy AI does not use agents. Only ERE uses agents and only then are they just priests. No
champions or spies
-Huns for some reason are not declaring war on me. They're consistently raiding my lands and hate me but never tried to declare war. They also seem to not be attacking anyone else besides me and ERE (who they are at war with) even though many factions are at war with them.
-ERE stopped making armies around 50 turns into the campaign. When Sassanids declare war on ERE, ERE lost many armies. Even though they still had most of their lands, ERE never raised a new army. Sassanids and vassals easily occupied most of ERE after they stopped making armies.
Unfortunately had to stop the campaign because of the last point. Did anyone else experiences these observations? If so, any fixes for these?