RimWorld
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Rimlaser
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Actualizado el
14.401 MB
4 AGO 2018 a las 9:46 a. m.
29 MAR 2024 a las 12:23 p. m.
41 notas sobre cambios ( ver )

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Rimlaser

Descripción
Adds laser weapons to the game. They shoot proper laser beams and have graphics inspired by UFO: XCOM game.

Adds weapon types: pistol, rifle, heavy, sniper, minigun, incendiary lasers and a tesla gun.

Those weapons can be purchased from vendors, or crafted after a spacer-level research (after Charged Shot). You need a special kind of crystal to make laser weapons, which can either be deep mined or purchased from vendors.

Also adds a laser turret. Does not require barrel maintenance, but consumes 30Wd per shot from batteries.

Japanese translation contributed by Proxyer.

Various contributions by Ian (Suffix).

B19 version: https://github.com/AUTOMATIC1111/Rimlaser/releases/tag/1.0

B18 version: https://steamproxy.net/sharedfiles/filedetails/?id=1470061972

UPDATES
16-Jul-2021
- 1.3

28-Feb-2020:
- added a recipe to disassemble laser guns
- redid some graphics
Discusiones populares Ver todo (1)
5
7 ABR 2024 a las 5:24 a. m.
Rimlaser for Combat Extended
Ackapus
323 comentarios
Mike 27 DIC 2024 a las 7:38 p. m. 
So, tribals can spawn with this so beware, i'm uninstalling for that reason lol, i would thought i would see the rimlaser actually spawn when i fight idk, rough outlanders at least
Dizzy Ioeuy 6 JUL 2024 a las 4:43 p. m. 
RimLaser patch so the basic lasers do BURN damage and not BOMB damage.

https://steamproxy.net/sharedfiles/filedetails/?id=3283592628
NOMAD 15 ABR 2024 a las 11:00 a. m. 
Still no update to fix the heavy laser minigun out of metal? I know we can add the category line ourselves, but if the mod updates then it reverts it.
Far-Seeker 12 ABR 2024 a las 10:27 a. m. 
Thanks for the update to 1.5!
eastpaw 4 DIC 2023 a las 11:24 p. m. 
The mounted heayy laser shows up as a neolithic Ranged Weapons research item. Possibly Rimlaser doesn't play well with one of my mods?

PawnsChooseResearch (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=2904905818

Research Reinvented: Stepping Stones
https://steamproxy.net/sharedfiles/filedetails/?id=2868389782&searchtext=stepping

ResearchPal - 1.4 Repackage
https://steamproxy.net/sharedfiles/filedetails/?id=2982967973
CMDR Youth 13 JUL 2023 a las 2:14 p. m. 
Could a decent modder here make a patch that changes these weapons to deal Burn damage?
Rimlaser is a fantastic mod, and I love laser lightshows during combat, but I'd like to be able to take more prisoners.
NOMAD 20 ABR 2023 a las 6:20 a. m. 
Been a hot minute but for anyone having issues with making the Heavy lLaser Minigun Turret out of anything other than rock, you need to edit the RimlaserTurrets.xml and add the line for Metallic as a category. Should look like this afterwads:

<stuffCategories>
<li>Metallic</li>
<li>Stony</li>
</stuffCategories>
GVLT 25 MAR 2023 a las 4:59 a. m. 
It does not work with CE, right?
Torres 21 FEB 2023 a las 4:56 a. m. 
is it just me or when pawns fire at sleeping mechs the whole game lags like hell as they create the FX for the weapons hitting the floor and missing?
guy07000 2 FEB 2023 a las 9:48 p. m. 
@gerewoatle: That was my conclusion as well. My question was more about design than implementation -- should lasers really do more damage to buildings than bullets?