Cities: Skylines

Cities: Skylines

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Tides
   
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31 MAR 2018 a las 5:38 p. m.
9 NOV 2018 a las 12:31 p. m.
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Tides

Descripción
Add an extra layer of realism with this simple tides simulation

This mod makes the sea level rise and fall. It can add a nice little touch of realism to your game.

Set the range and speed of tide change in the options menu and watch as the sea level rises and falls periodically.

I recommend leaving the settings as they are by default, or lower. Range is 5 and Speed is set to 1 which is a balanced setting. Personally I'd lower the speed even more.

If you go too crazy with speed and range the water can start acting up and swishing around all over the place so be careful.

If it gets out of hand juck click the reset button to bring it back to default then leave the simulation running for a while until things settle down. You can also use the Reset Water To Sea Level button from Extra Landscaping Tools or the Reset sea level to mid-tide point button in this mod's options menu.

Options:

"Use initial sea level as High Tide"
If this option is enabled, the initial(map default) sea level will be used as High Tide so your city doesnt flood upon installation. If you disable this checkbox, the initial(map default) sea level will be mid-tide.

"Use current sea level as reference point"
Click this button after changing sea level manually with Extra Landscaping Tools(ELT) to update the mod to new sea level.
(Press pause, change sea level manually, open options, click button, close options, unpause)

"Reset sea level to reference point"
Click this to reset sea-level to to your last tide reference point. This is the same as the button in ELT water tool. Use this if your water is going crazy or you've accidentally flooded your city.
(Press pause, optionally bring water level down manually with ELT, open options, click this button, close menu, unpause)

NOTES
  • The original tide level for your current city is saved in the savegame, together with the reference point. So you need to save after you make some changes.

  • The tide only raises SEA LEVEL, water from water sources, rivers, or lakes is not affected. I repeat, only water in the SEA, resulting from SEA LEVEL is affected.

  • I made this with performance in mind, so the tide only updates once every 60 simulation frames. In my test map(empty map with no buildings at all) I had no loss of FPS whatsoever. If you have a large city you could test this on for me, let me know if you notice a decrease in FPS.

  • I haven't tested how this interacts with Tsunamis or Floods, so if you notice anything odd let me know pls.

As you can tell from my mods, I like adding this sort of little touches to the game... so if you like it too, great, if you dont, then don't download it, simple as :D

If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous, consider making a small donation or becoming a Patron. Thank you!

Patreon[www.patreon.com]

[www.paypal.com]

Discusiones populares Ver todo (2)
1
14 JUL 2020 a las 7:09 a. m.
Maps Made for Tides Mod
Son Of Perdition
0
26 SEP 2022 a las 2:17 a. m.
Sea level rising without affecting land?
Francis
133 comentarios
pbilk 29 DIC 2022 a las 10:26 a. m. 
FYI, TPB is an employee of Colossal Order and no longer creates mods. https://forum.paradoxplaza.com/forum/developer-diary/colossal-stories-hiring-modders-2-tpb.1478711/
cahilart 19 DIC 2022 a las 7:20 p. m. 
it doesn't work for me, I don't know if there is another mod in conflict. but if I disable all my mods, and only enable Tides, it does work.
ЛМ Corp 6 DIC 2022 a las 3:00 a. m. 
please update this mod
morgasm 5 DIC 2022 a las 10:55 p. m. 
ahahah so .. your personal choices are probably the best idea .. but I wanted to see it work fast and so I set it to full settings and used Play It to speed the day up by 3 ... ahahah you should have seen what happened .. huge highs and lows in patterns all over the sea that flooded the lands ... ahaha amazing effect. 100% works and I really like it <3
NixLovesTwix 5 DIC 2022 a las 8:00 p. m. 
In my experience, this mod still works!
Plazmafield 25 SEP 2022 a las 12:30 p. m. 
Guys, the mod works, and it's rather neat. The downsides to the mod are occasional flooding (nothing that can't be fixed with the rainfall mod's drains), the landscaping fluctuates some, so I recommend building paused. However, the mod does what it says.
cahilart 16 AGO 2022 a las 7:54 p. m. 
so no updates for this mods?
MrFbiMan 7 MAY 2022 a las 1:15 a. m. 
It doesn't work, I subscribed and something appears in content manager but its named random numbers and nothing appears in the settings
Sepon 16 MAR 2022 a las 1:12 p. m. 
It works fine for me (I have alot of mods imho), unfortunately I had to disable this mod for Prism Ridges map which I play on, cause default sea level for this map causes the see to flood important highway intersections, and lowering the sea level will cause the rivers to go dry. This mod is good for generally high maps with exit to sea/beaches
fisto the robo 7 MAR 2022 a las 7:33 p. m. 
So does this still work or not?