Arma 3
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RUG DSAI A3
   
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Data Type: Mod
Mod Type: Sound
Tamaño
Publicado el
Actualizado el
55.997 MB
30 ENE 2018 a las 3:12 a. m.
31 DIC 2018 a las 4:20 a. m.
8 notas sobre cambios ( ver )

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RUG DSAI A3

Descripción
DYNAMIC SOUND AI for ARMA 3



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Created by:
Sickboy, Wolfrug and mostly helped by 6th Sense & Thunderbird
Palyamerc (whole german's voices pack)
Dystopian1 & Titi

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Description:
It gives your and the enemies AI a voice beyond the stale radio messages.
This is an old mod created for Arma, improved on Arma 2 and ported on Arma 3.


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Features:
* Ready made scripts for Dynamic Sound AI that is easily modifiable by the end-user.
* Your AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade, engaging, when they're hurt, fleeing or when they've scored a big kill! And much more.
* Works in both SP, client-side MP and server-side MP
* Features English, Arab, Russian, Spanish and german voices
* Can assign voices to all sides (BLUFOR, OPFOR, Independent, Civilian, SideEnemy)
* Easily activated/deactived by mission makers, addon makers or server admins as required, using global variables and config entries
* Auto-initialization using CBA (fully CBA compatible)
* CBA setting to enable/diseable in game native sentences in addon configuration
* No further langage will be added
* Serverkey included
* Factions' voices auto detected for vanilla, RHS, CUP, IFA & more... (follow link at the bottom of description to see all listed factions on DSAI bohemia page. For not listed factions you need to open mission to add a command line in a game logic on map, see note just below)


Note: Vanilla CSAT (Persian) , CUP CDG (Czech) & some others are not listed in our factions, you need to implement a command line within a gamelogic on map to force them to talk the langage you want, like this exemple :

RUG_DSAI_SIDES =["RUG_DSAIArab","RUG_DSAIENG","RUG_DSAIENG","RUG_DSAIArab","RUG_DSAIArab"];
// according to BLUFOR, OPFOR, Independent, Civilian, SideEnemy

Another way is to implement a leader group with for exemple :
this setVariable ["RUG_DSAI_LANG", "RUG_DSAIRUS"];

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Included .pbo files:
rug_dsai.pbo
rug_dsaigen.pbo
rug_dsaieng.pbo
rug_dsairus.pbo
rug_dsaiarab.pbo
rug_dsaiger.pbo
rug_dsaispa.pbo


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Changelog:
v1.6
- Added factions configuration for FOW (not Japan) and Massi's units
- Syntax error corrected in Dsai_loop.sqf (Thanks to Dystopian1)

v1.5
- Base classes cleaned for RHS and IFA in CfgFactionClasses to evoid inheritance conflic
Thanks to Dystopian1 & Kju

v1.4
- Added IFA factions configuration. These factions don't need to be configured by mission designer and units speak automatically in any mission
- Bug corrected reload shout

v1.3
- Commands selection ordered as below
a/ If Rug_dsai_sides array is used in a gamelogic it overrides all languages set by factions default selection.
b/ If a language on a group leader is applied (ex: this setVariable ["RUG_DSAI_LANG", "RUG_DSAIRUS"];), it overrides the language of the group only set by factions default selection.
c/ If any languages have been set by gamelogic or on leader group, the default selection faction runs automatically.
Thanks to Dystopian1

v1.2
- Fixed the old reload shouts (now sound is heard after AI reload weapon for real)
- Fixed bug in water where Ai were able to talk underwater if they start in and lost theirs voices when exiting it
- Fixed CBA settings to enable or disable sentences in rug dsai addon configuration page in game (now it appears and can be easily changed)
Thanks to LarsAspra & Leopard20

v1.1
- Added language configuration per factions (vanilla, RHS, CUP). These factions don't need to be configured by mission designer and units speak automatically in any mission
- Added "Disable sentences" CBA setting in "DSAI" category, checked by default
- Optimized much code (init mainly)
- Some scheduled code is replaced with unscheduled counterpart
Thanks to Dystopian1 for these new features

v1.02
1- Extended delay for sentence "reloading"
2- Generic voices weren't audible

v1.01
1- Changed eventhandlers command in .cpp
2- Reduced levels of some english sounds
3- Deleted lip files (Credits to Tomolyons for finding the issue, thanks a lot)

v1.00
1- Reworked base scripts (A2 to A3 and bugs corrected)
2- Deleting entries of missing sounds
3- Adjusted some levels sounds
4- New serverkey


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- Optional since v.1.1

To select voices in old way that have to be played in game, create game logic somewhere in your scenario (thanks to Alex840 for MP issue) and put in it's init field the array (example as below):

//legend ==> [EAST, WEST, RESISTANCE, CIVILIAN, SIDEENEMY] RUG_DSAI_SIDES = ["RUG_DSAIRUS","RUG_DSAIGER","RUG_DSAIENG","RUG_DSAIRUS","RUG_DSAIGER"];


- You should notice your teammates talking a lot more now (note: only English voices are extensive, the other languages are mostly combat-oriented)


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Advanced installation notes on the BIKI page.

https://community.bistudio.com/wiki/RUG_DSAI




How it runs:

Works on SP & MP (others never tested)


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Not allowed:

Any commercial use (monetized servers included)
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Requirements:

- Community Base addons A3



Bohemia forum page

https://forums.bohemia.net/forums/topic/192653-dynamic-sound-ai-rug-dsai-converted-for-arma-3/#comment-3199087
57 comentarios
Red Jack 23 JUN 2023 a las 12:53 p. m. 
@Not Momo did you try adding the author?
Not Momo 19 SEP 2022 a las 10:12 a. m. 
I am once again inquiring an answer for my quesiton.
Not Momo 28 JUN 2022 a las 11:43 a. m. 
What's the license of this? Am I allowed to gut it and create a voice? Am I allowed to include it in another mod with or without dependency as long as I give credit?
T!T!  [autor] 4 JUN 2022 a las 1:41 a. m. 
Nope No one is working on this project anymore
☠ BugsPray ☠ 3 JUN 2022 a las 3:39 p. m. 
hello any update planned ? thanks in advance
Cryptic 25 MAY 2022 a las 9:13 a. m. 
new bug with the latest patches of arma. this no longer works properly. no one has a voice anymore. only with this mod does the problem present.
minhduc-dev 20 NOV 2021 a las 1:43 p. m. 
hello
xray 19 NOV 2021 a las 8:51 a. m. 
Player led ai squads dont have ambient voices after recent update
Predator14 1 AGO 2021 a las 4:12 a. m. 
can we change the voice to french and put the voices of left4dead?
Owl 13 JUL 2021 a las 7:40 p. m. 
So how would this config work exactly? just trying this stuff out for the first time. anyways. How would I know it works? could I set up a config for a nation that doesnt have the voices (so i manually give them the voices) and if I went into like, zeus and spawned a unit they would speak said language?