Parkitect

Parkitect

107 ratings
RoadWorks
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Mods: Mod
Tags: Asset Mod
File Size
Posted
Updated
4.740 MB
1 Dec, 2017 @ 4:42pm
19 Jul @ 2:01pm
10 Change Notes ( view )

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RoadWorks

Description
RoadWorks Asset Pack with which you can create Roads and Parking Areas.

GOG.com Galaxy Users can Download this Mod here:
Home-of-Stolle Modding[home-of-stolle.de]


If you have any suggestions, Ideas want to discuss about the Mod? Then join my Private Discord-Server: D-Workshop[discord.gg]


Changelog V1.7.x (Bike Cycle Update):
v1.7.5
- Added Animations to the Trafficlights for Cars and Pedestrians (Triggerable)

v1.7.4
- Added Curved Crashbarrier (Inner)
- Changed Default Color for all Markings to Yellow to make these better visible in the Object Window
- Railroad Crossing Barriers are now Re-Colorable

v1.7.3
- Fixed Diagonal Parkinglot Markings Position
- Changed all Arrows and Parkinglot Markings. You can now Place it without "Forced to Grid"

v1.7.2
- Update Railroad Crossing Barriers now they are more Detailed and more Realistic
- Removed Noise Effect from all Road Pieces because it maked it impossible to remove Road Markings

v1.7.1
- Add Dead End, Arrow Left/Right & Speedlimit 100 Sign
- Add Inner Edge to Bike Cycle Road Piece
- Add Diagonal Parkinglot Markings
- Reworked the Roads. Now they are Re-Colorable without loose too many of the "Noise" Details
- Delete the Red, Blue & Green Road Pieces because you can now Color it by yourself

v1.7
- Fixed Road Glossiness in some View Directions
- Re-Add Wooden Bus Stop Stand
- Add more Road Markings (Bike Cycle Icon, Single Curved Lines etc.)
- Add Smaller Road Pieces incl. more Colors (Red, Blue and Green Road for ex. Bike Cycle Ways)
- Add 5 new Signs for Bike Cycles
- Changed Curved Marking so these are more Curved
- Changed Grid Size on some Markings from 1 to 3
- Removed Animated Railroad Crossing Lights because these are cause some Errors InGame

Changelog V1.6.x (Trafficlight Update):
v1.6.1
- Trafficlights and Lamps now Updated to Beta 5. They now Emit Light at Night.
- Add Road Direction Signs which you can Place in front of Junctions
v1.6
- Add the new more Modular Trafficlights and Lamps.

Changelog V1.5 (Now Steam Release):
v1.5
- Removed Bus Stop & Trafficlight because they need some work
- Add some more Signs
- Add 2 Young Trees for the Roadside
- Road Markings are now Colorable

Changelog v1.0 - v1.4.1 (ParkitectNexus Release):
v1.4.1
- Re-Compile with Unity 5.6 and Update to work with Parkitect Alpha 15
v1.4
- Reduce Polygons on some Markings
- Add 2 new Signs (Bus Stop & Trafficlight)
- Add "BUS" Marking
- Add Bus Waiting Stand and a Seating bench
- Add 3 Road Lights, Add 2 Bollards
- Complete Reworked the Traffic Lights. The old one does not exists anymore!
v1.3
- Fix wrong Shader on some Road Pices
- Almost every Piece and Object are now Height adjustable
- Add one new Sign
v1.2
- Fix missing Texture on some Road Pieces
- Add Traffic Lights and some new Markings and Signs.
v1.1
- Fix for the Zebra Marking
- Add 3 new Markings and 2 new Signs.


How-to use:
  • Left Mouse Click: Place Object
  • Hold Alt: Activate grid (snap to grid)
  • Press Alt + (1,2,3,4,5,6,7,8,9): Switch grid size & Snap to center/Snap to corner
  • Hold down Shift and move your Mouse up and down to change the height

Knowledge:
If you used v1.x of this Mod from the ParkitectNexus Site then Please Delete this Mod before you Subscribe the new v2.0 from Steam.
You also need to know that there is a complete new Mod Tool which is the Reason that you need Place all Objects from this Mod again in your Park. But from now on there are no more Compatibility issues anymore!

The following Mods fits perfectly to this Mod:
PTE - http://steamproxy.net/sharedfiles/filedetails/?id=1218248965
RoadWorks Vehicles - https://steamproxy.net/sharedfiles/filedetails/?id=3291943978

Tips:
Change the Terrain from Gras to Concrete under the Road to make sure no Gras grows through your Road.


Visit: Home-of-Stolle Workshop[www.home-of-stolle.de] for more!


[paypal.me]
41 Comments
Trex 30 Jan @ 9:37am 
I Sure Hope It Does
Rombus9 15 Mar, 2021 @ 11:14am 
It would be great to see pelicon crossing like the the tall white and black pole with the yellow sphere light.
Rombus9 15 Mar, 2021 @ 6:02am 
This is a fantastic mod. In connection with the magic cube you can really make a great park with a small town on the out side or what ever you want to do.

Really enjoying this mod so far and thank you for creating it.
☠Dragnoros, der Wächter 27 Mar, 2020 @ 8:57am 
Good idea. Good implementation of this idea. It doesn`t have the typical Partitect quirks and also looks good.

A the question because you've already done it so well. Is it still possible to develop a ride that is related to these roads or that you change the rails in the "car ride" attraction so that they fit your good system?
This could be used to simulate that the roads will also be driven on.
F4bian 11 Mar, 2019 @ 2:50am 
@DanielDerStolle perfect :)
StolleJay | Daniel  [author] 10 Mar, 2019 @ 2:19pm 
@F4bian: The Diagonal Parkinglot Markings Position should now be fixed ;)
F4bian 7 Mar, 2019 @ 1:58pm 
Thank you @DanielDerStolle :)
Great mod btw.
StolleJay | Daniel  [author] 7 Mar, 2019 @ 7:56am 
Thanks @ F4bian. I will look into it asap.
F4bian 7 Mar, 2019 @ 4:48am 
Since the last update all diagonal parking slot markings don't work anymore and if they do, they are not at the correct position to place them.
Blume 29 Jan, 2019 @ 10:46am