Medieval Engineers

Medieval Engineers

179 ratings
Balloons
   
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Type: Mod
Mod category: block, script, modpack
Version: 0.7
File Size
Posted
Updated
12.582 MB
7 Nov, 2017 @ 3:23pm
18 Feb @ 12:45pm
128 Change Notes ( view )

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Balloons

Description
This mod adds Balloons to Medieval Engineers

Place some fuel inside, light it and use the paddle to increase its lift. Each balloon has a maximum lift of ±1500kg at ground level, the higher you go the less lift it will have. Don't worry, even with no load your balloons will never reach space !

Make sure your balloon is attached by a rope or it will fly off until it runs out of fuel. Even after it runs out of fuel it will slowly decent again.

When designing your flying stuff make sure you can reach your balloon to change the lift or refueling. If not you can always use chests to change your altitude.
Creating and flying balloons will be a learning experience, especially in survival. (creating flying castles with catapults IS possible)

This mod also adds a propeller to turn and move your craft while in the air. Attach it to a catchblock and make it spin ! the faster it spins the more thrust it provides.

Check out the player harness mod: http://steamproxy.net/sharedfiles/filedetails/?id=1199350061
It allows you to attach yourself "safely" to any grid or even launch yourself.

If you like my mods, consider sending me some love -> [www.paypal.com]
211 Comments
peaceman  [author] 12 Sep, 2022 @ 9:07am 
Contact me on discord, I will send you the blender file of the model
SicH 11 Sep, 2022 @ 2:24am 
how about turbine props with variable diameter? To don't have square "engines" with 4 subgrids for airliners. But to have one 9.5-10 small blocks prop, placed inside the round "engine". Or to be able to place smaller "engines" for regional jets / fighter jets / etc. Could do it by myself, but I don't have any opportunity to scale the original model. The only way to scale it afaik is scaling the model before processing into .mwm
gabgab01 21 Jul, 2022 @ 11:52am 
i can understand that it's intended, but in reality it's kind of a balancing issue.
because if you use a large balloon, you end up having to add a lot of weight / mass in order to even be able to land it, which in turn increases the total mass, and you need bigger / more steam engines to even propel it, which in turn makes it even heavier and slower again, and so on.

and at those sizes it starts afflicting the sim speed on servers.

nevertheless, it's still an awesome mod!
peaceman  [author] 21 Jul, 2022 @ 9:12am 
You mean with the heat panel closed? This is intended. Not all heat is blocked so the balloon still has some lift. I think its like 25% of max lift
gabgab01 3 Jul, 2022 @ 10:22am 
the balloons never have 0 lift when they're turned on.
i always need a crate full of ore to even be able to land with the big balloon. otherwise i'd be stuck at a height of 450 metres on minimal lift, which makes these even more expensive in survival :D
Terradus 19 Jun, 2022 @ 5:54am 
@peacema
Why for this mod need steam engines mod ? Can you please create "balons" mod without dependencies with "steam engine" and "Pulleys" mods ?
peaceman  [author] 13 Jul, 2021 @ 11:28am 
Drafting table
Hoplite 13 Jul, 2021 @ 8:40am 
so where i can get blank scrolls
Hektor Riven 30 Oct, 2020 @ 11:33am 
The balloon "breaks" without noise or animation: just disappears with the rope and its eye plate.
I've considered to place the balloon directly on the grid, however I was never able to do it but once, and just for a small grid attached to a large grid standing on the ground. Adding the balloon to a free grid seemed to be impossible for me, but I'll keep trying.
Thanks again for your support!
peaceman  [author] 30 Oct, 2020 @ 9:29am 
I see, it breaks the balloon when the rope breaks? Or does the balloon just fly off into near space? :D
I suggest not using ropes. Just attach the balloon directly to your grid. Place it above center of mass then all should be stable