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Nahlásit problém s překladem
I`m sad to say that it`s been to long for me to remember the technical things now, and I do not have the files or documentation on hand right now.
I'm trying to build some ponds using a custom p3d and classes that extend from your pond classes. Think I've got it almost working, but I feel like I'm using the wrong material/texture on my custom pond planes. I can't inspect your pond tiles in Object Builder, so I've just been guessing. Would you be willing to provide me some guidance on how to do this? This is just for our unit's private use - I don't intend to release any of the ponds built this way.
Either way, great job - having inland water makes a huge difference when building realistic terrains!
Does this happen on all water tiles on your map? And does it happen if you just place a tile manually?