Divinity: Original Sin 2

Divinity: Original Sin 2

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JRavens GM Toolkit I Larger Scenes and More Objects
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
491.954 MB
21 Sep, 2017 @ 5:06pm
6 Nov, 2017 @ 9:13am
23 Change Notes ( view )

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JRavens GM Toolkit I Larger Scenes and More Objects

Description
LARGER MAPS AND MORE OBJECTS IN GM MODE

This mod add HUNDREDS of new objects from the campaign editor into GM mode

Features

- Adds hundreds of new placeable objects including wagons, ships, statues, fountains, keys, rocks, trees, walls and MANY, many other items.

- Improves on the default maps by unlocking the cameras and making them MUCH LARGER and much more customizable. Nearly every rock and every tree on my custom maps can be deleted or moved.

- Includes several unreleased / unfinished maps by Larian including two city maps, a large interior tavern and a swamp. I have for the most part polished and finished these maps so you can utilize them.

- Includes several huge open completely empty maps of stone, snow, sand, lava, etc you can customize an build out your own scenes completely in GM Mode without having to use the Divinity Editor if you so desire.

- Wandering versions of NPCs and animals you can place down that randomly wander about.

- Custom special effect versions of existing status effects you can apply to creatures and characters. For a more indepth version of this feature please check out JRaven's GM Toolkit II:
http://steamproxy.net/sharedfiles/filedetails/?id=1171786943
Which includes additional effects, animating characters and magic item templates for you to use.

- Placeable special effects for your maps such as buzzing bees, fireflies, splashing water, smoke, magic portals and more. These come as static objects and "creatures" you can posses and move around.



PLEASE NOTE - This is STILL a WIP. It needs your help testing everything in LIVE game sessions. I would not advise loading this mod into an existing campaign - create a new campaign with this mod enabled.

PLEASE help test and bug hunt this mod and make it better. Report all bugs, missing features, etc. to the discussion tab or comments. Thank you.
Popular Discussions View All (3)
20
19 Oct, 2017 @ 11:20am
RESOLVED ISSUE
JRavens
2
24 Oct, 2017 @ 5:37am
PSA - ALWAYS BACK UP YOUR CAMPAIGNS
JRavens
0
26 Oct, 2017 @ 5:23am
FAQ - KNOWN ISSUES
JRavens
391 Comments
The Kool-Aid Man 23 Mar, 2021 @ 1:25pm 
Jraven would you mind if I re-release your mods in DE? I figured out how to update the maps as well.
Melo 🐉 22 Jan, 2021 @ 6:47pm 
Dude we know that you're not on this game anymore, but we need this DE version so hard ! :p great job btw
OmniWashed 24 Sep, 2020 @ 11:19pm 
DE version maybe?
Makenfloi 2 Jan, 2020 @ 2:35pm 
Could we get a DE update for this? ²
I really love this mod. I just don't making a campaign in DE becausa of that. Pleeeease.
:c
Eagle Eye 28 Dec, 2019 @ 10:52am 
Could we get a DE update for this?
SebbySpresso 1 Feb, 2019 @ 8:30pm 
Definitive edition update maybe? Pls?
Vilerian 13 Oct, 2018 @ 1:55pm 
I've re-published a modified version of this mod called 'Vilerian's JRavens I Update'. If you object JRavens I'll of course immediately remove it.
Vilerian 13 Oct, 2018 @ 7:32am 
I wonder if I'd be allowed to re-publish an altered version of this mod? I'll of course make sure to note that on the re-published version.
crying_orange 2 Oct, 2018 @ 7:09am 
Would be great if we could get a Definitive Edition update.
Nicol Bolas 26 Sep, 2018 @ 2:33pm 
your work is much appreciated! Thank you! DE+1 <3