Overgrowth
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Animated Object Mod
   
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Etichete: scripting, Weapon, B5
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3.611 MB
24 iul. 2017 la 19:12
20 sept. 2018 la 14:55
15 notițe privind schimbările ( vizionare )

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Animated Object Mod

În 1 colecție creată de Gyrth
Gyrth's Mod Collection
29 obiecte
Descriere
Add animated objects to your own levels. Using basic animation keys.
These animations can be added to a level then saved and loaded.

How to add an animated object to the level:
  1. Open up a level.
  2. Press f1 to go into editor mode.
  3. Click Load->Interactive Items->Animated Object.
  4. Click somewhere in the scene.

How to animate an object:
  1. Select the main hotspot. (the biggest box)
  2. Press u to open the parameters.
  3. Change the parameters to your liking.
  4. Move the wireframe objects around.
  5. Trigger the animation by walking into the hotspot.

Animation type numbers:
  • 0: Looping, goes from the last to the first key.
  • 1: Looping backwards, goes from the first to the last key.
  • 2: On entering the hotspot it will loop forwards and backwards.
  • 3: On entering the hotspot it will play forward only once till the end.
  • 4: On entering the hotspot it will play forwards and backwards, it can be triggered again.
  • 5: On entering the hotspot it will play and on exiting it will reset to the beginning.
  • 6: On entering the hotspot it will loop forwards, goes from the last to the first key.
  • 7: On entering the hotspot it will loop backwards, goes from the last to the first key.

Github Page[github.com]
16 comentarii
jordan_696969 23 apr. 2023 la 15:55 
i-i dont get it
Pakjox 4 ian. 2019 la 16:11 
Hi, I´m new and I dont know how to make it work. I followed the instructions above but it doesnt let me animate objects, just an arrow moving around but cannot conect it anywhere.
SpartanWar118 25 dec. 2018 la 22:19 
Also two more things, is there a way to make it work like an elevator? Stopping at each key along the way, and will only continue to the next if triggered or kept triggered?

Secondly, i think animation type 2 and 6 are identical in functionality, is there a difference?
SpartanWar118 24 dec. 2018 la 21:56 
How do you make it to where the characters move relative to the animated object they stand on?
The cart and the ship in the test level are capable of this
Fatman Launcher 17 nov. 2017 la 16:37 
Hey Zed,

If you haven't already, try this:

- Spawn in the water normally
- Enlarge the water to the size you want
- Save the water object you just spawned in and resized as a prefab under a different file name.
- Open the animation parameters and edit the object to the one you just saved.

This process is what I did when I wanted to animate a larger object.
Zed Amadeus 17 nov. 2017 la 16:27 
That's what I was going to do... It's just when I put in the file directory , the water isn't large enough to fill the gap... I could do a bunch of animated objects... but that seems a litte ridiculous.

If you ever update this I would love it if you could re size the object from the hotspot, or maybe even just the first frame!
Gyrth  [autor] 17 nov. 2017 la 10:37 
Why not just lower it into the ground? Boom. Water gone.
Zed Amadeus 16 nov. 2017 la 20:54 
... gyrth is it possible to resize objects? I know you can recolour them... but I was hoping to make a level filled with water and you have to drain it...
Fatman Launcher 16 nov. 2017 la 16:28 
This is fantastic
Gyrth  [autor] 18 oct. 2017 la 9:06 
Change the parameters.