Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Secondly, i think animation type 2 and 6 are identical in functionality, is there a difference?
The cart and the ship in the test level are capable of this
If you haven't already, try this:
- Spawn in the water normally
- Enlarge the water to the size you want
- Save the water object you just spawned in and resized as a prefab under a different file name.
- Open the animation parameters and edit the object to the one you just saved.
This process is what I did when I wanted to animate a larger object.
If you ever update this I would love it if you could re size the object from the hotspot, or maybe even just the first frame!