Overgrowth

Overgrowth

239 ratings
Animated Object Mod
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.611 MB
24 Jul, 2017 @ 7:12pm
20 Sep, 2018 @ 2:55pm
15 Change Notes ( view )

Subscribe to download
Animated Object Mod

In 1 collection by Gyrth
Gyrth's Mod Collection
29 items
Description
Add animated objects to your own levels. Using basic animation keys.
These animations can be added to a level then saved and loaded.

How to add an animated object to the level:
  1. Open up a level.
  2. Press f1 to go into editor mode.
  3. Click Load->Interactive Items->Animated Object.
  4. Click somewhere in the scene.

How to animate an object:
  1. Select the main hotspot. (the biggest box)
  2. Press u to open the parameters.
  3. Change the parameters to your liking.
  4. Move the wireframe objects around.
  5. Trigger the animation by walking into the hotspot.

Animation type numbers:
  • 0: Looping, goes from the last to the first key.
  • 1: Looping backwards, goes from the first to the last key.
  • 2: On entering the hotspot it will loop forwards and backwards.
  • 3: On entering the hotspot it will play forward only once till the end.
  • 4: On entering the hotspot it will play forwards and backwards, it can be triggered again.
  • 5: On entering the hotspot it will play and on exiting it will reset to the beginning.
  • 6: On entering the hotspot it will loop forwards, goes from the last to the first key.
  • 7: On entering the hotspot it will loop backwards, goes from the last to the first key.

Github Page[github.com]
16 Comments
jordan 23 Apr, 2023 @ 3:55pm 
i-i dont get it
Pakjox 4 Jan, 2019 @ 4:11pm 
Hi, I´m new and I dont know how to make it work. I followed the instructions above but it doesnt let me animate objects, just an arrow moving around but cannot conect it anywhere.
SpartanWar118 25 Dec, 2018 @ 10:19pm 
Also two more things, is there a way to make it work like an elevator? Stopping at each key along the way, and will only continue to the next if triggered or kept triggered?

Secondly, i think animation type 2 and 6 are identical in functionality, is there a difference?
SpartanWar118 24 Dec, 2018 @ 9:56pm 
How do you make it to where the characters move relative to the animated object they stand on?
The cart and the ship in the test level are capable of this
Fatman Launcher 17 Nov, 2017 @ 4:37pm 
Hey Zed,

If you haven't already, try this:

- Spawn in the water normally
- Enlarge the water to the size you want
- Save the water object you just spawned in and resized as a prefab under a different file name.
- Open the animation parameters and edit the object to the one you just saved.

This process is what I did when I wanted to animate a larger object.
Zed Amadeus 17 Nov, 2017 @ 4:27pm 
That's what I was going to do... It's just when I put in the file directory , the water isn't large enough to fill the gap... I could do a bunch of animated objects... but that seems a litte ridiculous.

If you ever update this I would love it if you could re size the object from the hotspot, or maybe even just the first frame!
Gyrth  [author] 17 Nov, 2017 @ 10:37am 
Why not just lower it into the ground? Boom. Water gone.
Zed Amadeus 16 Nov, 2017 @ 8:54pm 
... gyrth is it possible to resize objects? I know you can recolour them... but I was hoping to make a level filled with water and you have to drain it...
Fatman Launcher 16 Nov, 2017 @ 4:28pm 
This is fantastic
Gyrth  [author] 18 Oct, 2017 @ 9:06am 
Change the parameters.