In the realm of G'nar you are a spell casting, minion summoning, magic card playing, bow wielding wizard. Equipped with your enchanted deck of cards, step into battle and fight to become the Champion of G'nar.
Toutes les éval. :
moyennes (70) - 65 % des 70 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
3 janv. 2017
Développement :
Édition :
Tags

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre ou l'ignorer

Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We feel like there is a significant void in the VR realm for games that appeal to CCG fans. The sooner we get a working concept out to the fan base the sooner we can start making it into the game that it should be.

At the time of originally launching on Early Access this game was a 2 month work in progress done by a very small development team. We've been putting in many hours each week which is how we were able to get as far as we have in a short amount of time. I can confidently say that this "work in progress" is a complete game that stands on it's own legs.

I don't believe that players will feel this is an incompletely or half functioning prototype. For all of the features that currently exist, you can use them properly in the game. The game can be won or lost.

To take this working concept and to turn it into the game we want it to be at scale, it's going to be expensive. Original artwork will be costly and the development hours will be in the thousands. Early access seems like a good way for us to attempt to secure some capital and also get the game in the hands of players now instead of in a few years from now. Players that we hope will help us shape the game. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« It's hard to predict the development cycle this early on. To build something at scale for the sort of network play, artwork, market place, etc you see in big budget CCG games will easily take thousands of hours.

I think the game will end up becoming what budget dictates. If we get a healthy number of purchases from early access, then we have the capital to support our wishes for the game. With a grander scope and refinement.

If we don't generate any revenue we will have to produce a less sophisticated version of the game. We are personally interested and excited for a VR game like this, though we'd be keeping our day job. :) »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« It's hard to say what the future will bring, but we know the product will evolve naturally as we play it. The game is centered around traditional card play with some extra elements. However we may find this will change based on testing. It could be that the game is centered around a different mechanic that is best suited for VR. No matter what the game is about casting spells and battling.

As for specific features. Expect to see an evolution of polish and playable content. Currently we are using low cost 3D models (still high quality) to represent our minions that can be spawned. However we have already found an artist with some amazing, fully animated, super high detail models of creatures. If we can get the funding we are going to bring these into the game.

You can also expect a richer sound offering. Voice overs, special effect sounds, etc.

Multiplayer is an interesting possibility and that will be dictated by the community. If we have a large following itching to play each other online, we will invest time into this. »

Quel est l'état actuel de la version en accès anticipé ?

« The early access version, as of writing this, is fairly polished graphically. There are limited sound effects. There is a limited test set of cards, minions and spells. We will continue to add to the scope of these, but right now the focus is on nailing the core functions of the game.

The player can cast spells such as fire beams from their hands. The player can play a card and have the corresponding minion spawn. The minions can attack enemy minions one per turn.

Hands models:

Hands would make the game feel better, and hands are already wired up and technically functional. However there are some tweaks to be done.

Crafting:

We've always loved the use of crafting in many other games and thought this would be a perfect way to bring the concept of buffs into virtual reality by requiring physical effort to obtain them. Crafting at this stage in development is purely superficial. We are currently developing crating and we expect to launch this ability during the winter.

Cardset:

The game currently has a limited 20 card deck and a subset of minion models. We have identified some models that we would like to buy which would greatly expand the decks.

Players have no ability to customize or pick the cards in their deck. We would like implement this.

AI:

The enemy player is Computer AI only at this point. We would like to make the AI more sophisticated and introduce characters.

Network Support:

Multiplayer is obviously where these games shine. However with no network of users, investing time early on to multiplayer instead of core mechanics would be a bad use of time. We are unproven at this point as a studio so that is a big risk to take. We want to invest in this down the road and if we suddenly get a giant subscriber base over night you can be assured that multiplayer would be moved to the top of the priority list. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes, the game will increase in price as it nears maturity. We set a very low price right now instead of free because we still need money to cover the costs of artwork and game assets, but we don't want the price so high to prevent the community from helping us out. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We will be announcing new builds and collecting community feedback as it comes in. We need their help to balance cards, determine card configurations and game play. »
Lire la suite
Français non disponible

Ce produit n'est pas disponible dans votre langue. Veuillez consulter la liste des langues disponibles ci-dessous avant de l'acheter.

VR uniquement

Acheter Manastorm

 
Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion

Évaluations

“While playing, I ended up feeling more like the mastermind behind a powerful army than just a player in a VR-ified card game.”
UploadVR

“Must Have”
UploadVR

“If you're a fan of Magic: The Gathering or Yu-gi-oh! there's a chance you may get kind of excited about Manastorm.”
Pocket Gamer

À propos de ce jeu

In the realm of G'nar you are a spell casting, minion summoning, magic card playing, bow wielding wizard. Equipped with your enchanted deck of cards, step into battle and fight to become the Champion of G'nar.


--Features--

Manastorm amplifies the fun of traditional magic card games through virtual reality. It brings the player into the action with animated cards, world scale minions and magic spells cast from their hand.

To start the player has a deck of enchanted cards that they draw from each turn, and a stack of mana crystals that increase each turn. The play will literally throw their card of choice onto the battlefield. If the player has enough mana to cover the cost of the card, the cards enchantment will be cast.

The player can spawn minions, cast spells to add buffs, shields, etc. The player can also cast spells to use hero powers such a fire and ice beams.

See the steam discussion for updates.

Configuration requise

    Minimale :
    • Système d'exploitation  *: Windows 7 SP1
    • Processeur : Intel i5-4950
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Nvidia GTX 970 or AMD 290
    • Espace disque : 1 GB d'espace disque disponible
    • Prise en charge VR: SteamVR or Oculus PC. Standing or Room Scale
    Recommandée :
    • Système d'exploitation : Windows 10
    • Processeur : Intel i7-5820
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Nvidia GTX 1080 or AMD RX 480
    • Espace disque : 2 GB d'espace disque disponible
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.

Ce qu'en disent les groupes de curation

3 groupes de curation ont évalué ce produit. Cliquez ici pour les voir.

Évaluations

Type d'évaluation


Type d'achat


Langue


Période
Pour consulter les évaluations publiées lors d'une période spécifique, cliquez et faites glisser votre sélection sur un graphique ci-dessus ou cliquez sur une barre.

Afficher le graphique



Temps de jeu
Filtrer les évaluations en fonction du temps de jeu des utilisateurs au moment de leur publication :


Pas de minimum à pas de maximum
Afficher :
Afficher le graphique
 
Masquer le graphique
 
Filtres
Activité d'évaluation hors sujet exclue
Temps de jeu : 
Plus aucune évaluation ne correspond aux filtres définis ci-dessus
Ajustez les filtres ci-dessus pour voir d'autres évaluations
Chargement des évaluations...