Paradox Protocol is a 1-6 player co-op horror experience. Either alone or as a team you find yourselves in a procedurally generated map filled with mystery, puzzles and danger lurking within. Scavenge the map for resources and gear to help you complete puzzles and try to escape.
Spelupplägg | PPFirstTrailer
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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Early access seems like the best opportunity to gain feedback as the game progresses through development whilst offering players insight into this process and allowing the chance for collaboration in the projects development and direction.

Ungefär hur länge kommer det här spelet att vara i Early Access?

“The goal is to release in Early Access for around a year however this may be longer depending on the overall state the project is in at this time. Should any major issues arise or the scope of this project increase by this time then an extension to the Early Access period may be made in order to ensure the full release quality is the best it can be.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We plan to add more enemies, puzzles and potential new game mode variations.
There are also plans for a wider variety of possible level chunks/biomes that can be generated at runtime. The plan is to increase the amount of overall content in order to increase replay value. Planning is currently underway for a campaign/story mode that include single player or co-operative play.”

Hur är det nuvarande läget i versionen med Early Access?

“The current state of the early access version features a single map that consists of a 9x9 grid of procedurally generated level chunks. There are currently 8 level chunk variations/biome types that can spawn in the level, each that handles its own placement of structures etc.

There are also currently 4 different enemy types in the game with full animations and ai state trees and specific biomes they are allowed to spawn in. More enemies are planned.

There is currently only 1 puzzle fully operational however there are more currently underway and planned

The current state of the player UI map is that it is operational and will update the chunk type and player location as you explore.

Note and inspection system is currently in the game and operational however not many instances in current playable level.

Full inventory and hotbar system operational with drag and drop capabilities even between inventories

Health and sanity systems implemented however they currently do not apply any debuffs as planned for future update.

SYstem in place allowing the player to deliver the artifact fragments to the tanks in the center chunk lab and activate the machine to open the portal and escape.


has a full game loop and a small selection of level chunks/biomes that can be loaded in each with their own puzzles and challenges to face.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The plan is to gradually raise the price as more content and are released. Final price increase will be on release where it will remain at a set price unless on sale”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“There will be feedback and bug report forms referenced in the main menu of the game, these will be used to make changes where required. There would also be potential for events and Q&A sessions periodically to better enable me to monitor customer satisfaction with this project”
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Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 2025

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Om detta spel

Play alone or as a team

Players are given the option of completing the game in single player or teaming up with other players from around the world to tackle the challenges within.  

Procedurally generated map

The map is generated from a series of pre made grid squares, these level chunks define what kind of zone spawns and then handle the generation and placement of all objects, entities and puzzles when the map is loaded to ensure variance throughout the map if multiple zones of the same type spawn.

In Depth Health System

Health is divided into several states each with corresponding debuffs that are applied dynamically and emphasise the importance of managing resources and staying healthy 

Sanity System

Staying physically healthy is not the only worry when traversing the game world, the sanity system works similarly to the health system but the lower your sanity becomes the more at risk you become, featuring auditory/visual hallucinations and more

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

Mature content would consist of violence via the player being attacked by or attacking enemies. Some drug use will be present in relation to the player using healing items or pharmaceuticals such as injections or pills.

Systemkrav

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i5-12450H
    • Minne: 16 GB RAM
    • Grafik: Nvidia GeForce RTX 3050
    • Lagring: 4 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10
    • Processor: Intel Core i9-9900K
    • Minne: 32 GB RAM
    • Grafik: Nvidia GeForce RTX 3080
    • Lagring: 4 GB ledigt utrymme
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