Undead army fills the world, and we are trapped in the cave of an ancient god. Roguelike strategic defense! Use your resources wisely, lead your soldiers, and unite the survivors. Ultimately, turn your cave into a fortress capable of defeating the undead king. The fate of the world is in your hands.
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Release Date:
31 Dec, 2024
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To listen to user feedback, adjust balance.

The main part that made it fun was the battle with the boss, but due to the fairly high difficulty level, I would like to check whether other content should be increased or decreased
I felt that early access was necessary during the production stage to confirm the direction.

The subdivision of each job awakening skill provides another strategy method.
Feedback from users is needed because there may be elements that destroy balance due to dramatic changes, and boss patterns also require feedback to determine the stress on users”

Approximately how long will this game be in Early Access?

“If the work progresses at the current pace, I think it will be completed around August 2025. There is room for it to go a little faster if early access achieves some results

The early access version may be updated in due course when user feedback is needed”

How is the full version planned to differ from the Early Access version?

“At the current early access stage, only simple artwork has been created for basic identification and essential combat-oriented elements have been implemented. In the full version, I plan to completely rework the artwork and theme sounds of all characters, events, icons, etc. by hiring highly skilled artists and focus on directing the story narrative to increase immersion

I plan to finish with a breakdown of Tier 3 and awakening abilities, approximately 30+ artifacts, a similar number of events, and the addition of 5 additional bosses”

What is the current state of the Early Access version?

“Phase1 of the third boss battle was completed on the evening of the 15th in game time.

Beginners will need about 2-3 hours playtime to reach this point. (The full version takes 4-5 hours to reach the end, 1 hour for experienced users)

The basic foundation for Tier 2 and various combat situations is laid. The basic job balance and boss battle aspects were also in order, but the artwork did not progress at all

Expressed as a percentage, 50% of combat functions such as unit behavior algorithms and skills have been completed (the remaining half is skill subdivision), and in terms of overall volume, about 20% has been completed. However, the foundation of the work that needs to be implemented (planning, Since all basic coding has been completed, the development speed will accelerate from now on”

Will the game be priced differently during and after Early Access?

“As the early access stage progresses, the price will gradually increase, but there will be no significant increase.”

How are you planning on involving the Community in your development process?

“I plan to receive reports and reflect any unexpected issues such as balance between classes or bugs with Steam page forum comments”
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About This Game

“The evil undead Dark Lord has been resurrected and is trying to destroy the world.

Please help us, warrior.”

This game is a combination of roguelike and strategic defense in a fantasy world featuring guns, and the ultimate goal is to strengthen the cave with the goods obtained through daytime search and nighttime defense and defeat enemy bosses and dark lords.

During the search, battles and events appear randomly, and the battle at this time is an auto battle. Through preliminary scouting and reconnaissance activities, you can check the size and combination of the opponent and prevent accidents. With the goods obtained through this, you have to prepare inevitable battle during the evening. In a defensive battle, you will directly control your soldiers.

Economy:

The economy is somewhat challenging. Two main resources, Gold and Magic Stones, are used to recruit soldiers, cover building maintenance, and fund upgrades. Passive investments that don't prepare for battles increase the risk of failed scouting or defense, while overly aggressive investments could lead to the collapse of your entire dungeon.
The economy is closely tied to combat power, and soldiers may desert if their wages are not adequately paid. It’s up to you to decide whether to use your resources in the morning or afternoon, as timing is also critical.

Combat:

During scouting missions, automated combat relies on algorithms tailored to each class. Tank lines block the enemy, while support and healing units retreat when threatened. Over time, even the same battlefield will evolve in appearance and danger levels. New attack routes and enemies with unique traits will emerge, keeping you on your toes.
Some enemies heal quickly, possess thick armor, have high evasion rates, or use status-inflicting attacks. If reconnaissance and scouting fail to reveal the enemy’s types and numbers, choosing alternative morning strategies—such as exploiting refugees, collecting taxes, or charging sacred flames—might be a better choice.
At night, strong walls and towers reduce the burden of battle. However, you must now control your units using the W, A, S, D keys for movement and Q, E, 1, 2, 3, 4 keys for abilities. Mouse controls are unavailable, emphasizing strategic thinking over raw mechanical skill.
When facing waves of enemies, carefully form a defensive line and stay clustered. However, against foes with area attacks or bosses with unique patterns, you’ll need to scatter swiftly or sacrifice units as needed.

Key Design Focus:

We prioritized delivering a tactile experience with satisfying hit feedback through physics and sound effects. The gameplay emphasizes decision-making skills.
While luck plays a significant role in outcomes, the game design ensures that well-prepared or experienced players have at least one way to turn disasters into opportunities. By honing your ability to assess your situation and utilize available information, you can reduce risks and find enjoyment in continually making optimal choices.

Boss fights are an important game element.

Powerful bosses various patterns are very annoying.

Be creative to overcome them!

**Currently, the game is in the early access stage. (1man dev)

Tier 3 and awakening skill branches are under development

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: i3
    • Memory: 32 MB RAM
    • Graphics: GTX750
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: i3
    • Memory: 32 MB RAM
    • Graphics: GTX750
    • Storage: 300 MB available space
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