Become a catboy and zoom through the many handcrafted worlds in this FPS Platforming Speedrunner! Master your control over the Source-inspired movement system and leave your best times for others to challenge!
Reseñas generales:
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Fecha de lanzamiento:
Cuarto trimestre de 2024
Desarrollador:

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Próximamente en Acceso anticipado

Los desarrolladores de este juego tienen previsto lanzarlo en progresor y usar los comentarios de los jugadores para desarrollarlo.

Aviso: Los juegos con Acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“Early access will allow the game to be polished to a high standard before its official release! This includes looking at balancing issues in regards to level design, gameplay, fixing bugs, or even adding highly requested features.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“Final release is expected to happen within or at the end of 2024.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“The goal for release is to introduce more levels and worlds to the game, as well as introducing other characters and a global leaderboards system. We would really like to make the game as polished and bug-free as possible.”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“The game is functional and playable, currently with over 50 levels, four distinct worlds, and all core gameplay elements implemented. At the moment, we are reworking and expanding the tutorial to better introduce players to the mechanics! Sound effects and music are not yet fully implemented.

We have a playable demo available on Steam which includes the entire first world!”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“No plans of a price increase are being considered at the moment.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We're active within our Discord community, and would love to see you there! We'd love to hear about your thoughts on the game, whether you've enjoyed it or have feedback for us, or are just excited about it - that really keeps us motivated!

Here's a quick link: ”
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Este juego aún no está disponible en Steam

Fecha de lanzamiento prevista: Cuarto trimestre de 2024

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Acerca de este juego

Become a catboy and zoom through the many handcrafted worlds in this FPS Platforming Speedrunner! Learn to master your movement kit and leave your best times for others to challenge!

Designed from the beginning to be approachable for players new to the genre, while still retaining the nuance and high skill ceiling that veterans can appreciate. Levels are designed to teach you everything you need to know, and will gradually push your skill level and nudge you to do things just a bit faster. By the end of the game, you'll be zooming through worlds like nothing.

Features movement tech such as air-strafing, bunnyhopping and surfing, popularized by Source-Engine titles such as Counter Strike, Half-Life, and Team Fortress 2! However, the game builds off of this movement drastically with its own mechanics such as sliding, surf jumps, wallkicks and more!

Featuring five unique worlds and over 75 carefully thought-out levels. Each levels teaches something new, brings a new idea to the table, presents a new challenge - no filler!

Fight for the best times against your friends and globally! Show off your times on the leaderboards, watch how others beat your times through the replay system, and race against other players' ghost times.

catboyZOOM is a passion project developed primarily by myself, Ethan, with additional programming from my partner, Brae.

We're both avid enthusiasts of FPS platformers, particularly Source-movement, and have both been involved in movement gamemode communities for over a decade. Most of our time has been spent in the Team Fortress 2 jump community, where together we've published over 25 custom maps (and spent over 25k hours of our lives), and are core contributors to the Source movement community project Momentum Mod.

We both care deeply about making movement platforming that is extremely fun, satisfying, and rewarding - something that gives you the joy of just going really fast and executing a route well, but that also makes you wanna grind a single level for hours upon hours until you get that perfect run.

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10 64-bit
    • Procesador: Quad-core Intel or AMD 2.5 GHz or superior
    • Memoria: 4 GB de RAM
    • DirectX: Versión 12
    • Almacenamiento: 512 MB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
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