Crystal Guardian is a tower defense game featuring survival and time control elements. Defend the crystal against enemies from different biomes every night, and during the days, gather resources from various biomes to alleviate hunger and thirst, aiming to survive until the 100th day.
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Uitgavedatum:
22 apr 2024
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Vroegtijdige toegang

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Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'I am developing the game entirely on my own and I need valuable ideas during the development process of my game. I need your opinions on what additional mechanics I can add to the game based on its core concept. Your input as players is essential to me.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Subject to the feedback I receive, it is anticipated to transition to the full version within approximately one year.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'To increase the diversity of challenging enemies every 10 days and to encourage more efficient strategic tower placement according to these varied enemies, I plan to introduce more variety. For instance, after the 50th day, there will be a boss that only takes damage from poison towers, and after the 60th day, a boss that can only be damaged by ice towers. Additionally, I aim to enhance the variety of mini-enemies coming from different biomes each night. Currently, there are only 6 different types of enemies, but I'm considering expanding this to around 20. This will provide players with more elements to strategize with in the game'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current version includes 6 different types of enemies and 4 different types of towers. More enemy types and additional buildable elements will be added.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'I don't intend to change the price between early access and full release.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I will evaluate each positive or negative feedback and learn from them. If the feedback is relevant and necessary for the game, I will immediately incorporate it into my game. So please, don't underestimate the value of reviewing the game after playing it.'
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The Crystal Guardian game is a tower defense game based on strategic elements of time management and tower placement according to the locations of different biomes. Every night at 00:00, different enemies emerge from different biomes and attempt to destroy the crystal. You must strategically place towers that will inflict more damage to the creature of that biome, as different enemies come from different biomes. However, remember that the difficulty of the game is not only the enemies but also finding solutions to hunger and thirst. To do this, you must explore and gather resources during safe hours in the daytime. Each biome has different resources. The game starts over when the crystal is destroyed or when you die, so try to learn from your previous games and survive until the 100th day. Good luck, guardians, in your mission!





  • Strategic tower defense gameplay based on time management and biome-specific enemy encounters.
  • Dynamic enemy waves spawning from different biomes every night at 00:00, posing a threat to the crystal.
  • Placement of towers tailored to deal maximum damage to creatures from specific biomes.
  • Survival elements including managing hunger and thirst, requiring resource gathering during safe daylight hours.
  • Diverse biomes offering different types of resources.
  • Permadeath mechanic where the game restarts upon crystal destruction or player death, encouraging learning from past experiences to survive up to the 100th day.







Each biome has its own unique enemies, and the towers capable of damaging these enemies vary. Tower placement forms the foundation of the game. As depicted in the visuals, an enemy from the Snow biome takes more damage from a Fire tower compared to an Ice tower. However, when you create a new biome, an enemy from the Desert biome might appear, and in this case, the situation reverses.






You can place the map anywhere you like, and these maps are randomly selected from 11 different versions of each of the 4 biomes every time. Resources and enemies can vary in each version. However, remember that while each map signifies new resources, it also means more enemies every night. Therefore, when placing the map, consider the positioning of your towers and the crystal you need to protect.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7 SP1 or newer
    • Processor: 2 GHz dual-core processor or better
    • Geheugen: 2 GB RAM
    • Grafische kaart: DirectX 10 compatible graphics card or OpenGL 3.3 compatible graphics card
    • Opslagruimte: 500 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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