Bulwark: Falconeer Chronicles is an open world building sandbox that focuses on freedom and discovery, allowing players to build sprawling towns, spires and fortresses, in a rich oceanic steampunk setting, supported with exploration and light strategy elements.
Reseñas recientes:
Mayormente positivas (79) - El 77 % de las 79 reseñas de los usuarios en los últimos 30 días son positivas.
Reseñas generales:
Mayormente positivas (538) - El 79 % de las 538 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
26 MAR 2024
Desarrollador:

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Incluye 4 artículos: Bulwark: Falconeer Chronicles, The Falconeer, Bulwark: Falconeer Chronicles Soundtrack, The Falconeer - Official Soundtrack

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HK$ 218.40

Comprar Bulwark: Falconeer Chronicles Digital Deluxe Bundle PACK (?)

Incluye 2 artículos: Bulwark: Falconeer Chronicles, Bulwark: Falconeer Chronicles Soundtrack

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HK$ 145.35
 

Reseñas

“a casual, easy-to-understand game that anyone can have a good time with, complete with addicting building mechanics and The Falconeer's gorgeous stylized art direction”
Windows Central

“Bulwark: Falconeer Chronicles is shaping up nicely, offering an abundance of creative and explorative freedom”
God Is A Geek

“Bulwark: Falconeer Chronicles is a very satisfying building game, a genre-bending experience that fans of both strategy games and builders will easily get obsessed with”
Niche Gamer

Bulwark Evolving Roadmap

Acerca de este juego

INTRODUCING A CREATIVE SANDBOX BUILDING GAME:

I am a solo developer that makes unconventional games and this one is a Sandbox builder with light management and strategy elements, The core mechanic is building and designing great fortress cities.

This is not a goal driven game you can win, this is about designing your fortress and seeing how it responds to the environment. Bulwark has a minimalist interface and little hand holding. If you play this to design you will enjoy it, if you play it to win you will miss out on most it has to offer.


This is a CREATIVE SANDBOX not a strategy game. The light strategy elements are there to enrich the design process, not a a core mechanic.

Game goals:

Design a fantastic ocean fortress settlement, invite the populations of various factions and unlock new building options as you creation grows and expands. You unlock new building options by growing any faction's population which unlocks encounters that appear in the open world, there is no min-maxing, and no ‘campaign’ to complete.

Challenge:

The world will present friction and challenge - resources will deplete and setting trade routes and hiring captains to transport them will become a necessity - faction allegiances will change the opinion of others in the game world and raids will force you to balance your expansion and growth, with ensuring your settlements have adequate defences - yet your goal isn’t to conquer but to build a great civilisation in a world that feels more alive than a standard sandbox.

Resources:

The game has a resource system that works on distance, not cost. You transport resources along your network of towers. Towers within range of the resource can be upgraded, those out of range cannot. Ship captains and smart design can expand your range dramatically.

Combat and War:

A fortress sandbox, especially in this bleak universe, is meaningless without threats. So the game has units and combat. You can declare war or find yourself in the crosshairs of another faction. This aspect is best described as a light strategy that adds excitement to your play session and allows you to see how your bulwark would fare in a conflict.

Game Length:

This game was designed to be light on grind and optimising behaviour but heavy on fast and satisfying creation. Game sessions are intended to be 4-5 hours per faction, but there is no practical limit.

Future development:

As a developer I thrive on user feedback and community and whilst Bulwark is a well rounded and ‘complete’ experience, it continues to evolve too. Content is regularly being added, sometimes updates to mechanics, sometimes whole new features - but your opinions and input matter, so please reach out on Twitter or Discord with your thoughts!



Requisitos del sistema

    Mínimo:
    • SO: Windows 10
    • Procesador: Intel i5 4th Gen Or AMD Ryzen 5 1600
    • Memoria: 6 GB de RAM
    • Gráficos: Intel Iris Xe or Nvidia GT1030 or AMD 5830
    • DirectX: Versión 11
    • Almacenamiento: 3 GB de espacio disponible
    Recomendado:
    • SO: Windows 11
    • Procesador: Intel i7 6th Gen or AMD Ryzen 5 5500
    • Memoria: 16 GB de RAM
    • Gráficos: Intel Arc A750 or Nvidia GTX 1080 or AMD RX 6700
    • DirectX: Versión 12
    • Almacenamiento: 3 GB de espacio disponible

Lo que dicen los mentores

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