Build ships, break fleets. No distractions. Design ships without constraint upon your workbench, built out of destructible blocks of all shapes and sizes: hull, weapons, engines. Compose fleets of your self-architected battle craft and obliterate the armadas of the dictator! THE OPPRESSOR MUST FALL.
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Release Date:
1 Apr, 2024
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game's fundamental core is complete, but lacks polish, intelligent ship AI, game balance refinement, and formidable singleplayer challenge battles. I want to get the community's feedback and opinions on VA, so I can improve it far more than I could alone. Furthermore, the funding will allow me to keep working on VA.”

Approximately how long will this game be in Early Access?

“Until December 2024 or the satisfaction of the player base.”

How is the full version planned to differ from the Early Access version?

“The full version of Vectored Armada is planned to gain:
- The full singleplayer campaign, with challenging fights designed to make you adapt your tactics and encourage you to learn different playstyles.
- Improved visuals, effects, audio and music.
- Situationally aware, and configurable ship AIs that work together in their fleets towards your victory or defeat.
- Integrated Workshop support for fighting other player's fleets.
- Limited modding support for adding blocks and adjusting core systems.”

What is the current state of the Early Access version?

“Fully playable. It contains a wide roster of building blocks, diverse weapons, functional ships, physically based thrusters, basic ship AI, working Fleet Battles, working Fleet Composer and the ability to recolour your fleets, working exporting and importing of other player's fleets to fight against. Most everything.

It lacks sufficient good visuals, advanced ship AI, performance, quality of life features, and singleplayer challenge content.”

Will the game be priced differently during and after Early Access?

“The price of Vectored Armada will slightly increase upon leaving Early Access.”

How are you planning on involving the Community in your development process?

“I can be reached through the in-game feedback button links. ( Email, Steam Forums, Discord )
By continuing to maintain a Discord server, feedback forums, and open email for player discussion, feedback, and opinions; I can continually improve Vectored Armada.”
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HK$ 95.00
 
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About This Game

- Design ships out of individual destructible blocks
- Compose fleets of your ships, within your allocated budget.
- Colour your fleets as you like.
- Watch automated battles with loads of ships. You are the Architect, not the commander.

- Singleplayer campaign; budgeted challenges. Send your fleets to fight escalating battles to take down The Oppressor.
- Asychronous Multiplayer - alright alright, not true async-multi, but you can share your fleets with other people and import their fleets to battle against.


Build ships out of individual building blocks, using a gridless port system that allows you to build in either straight and orderly fashion, or wobbly and wonderful ways.

Each block can be broken individually, allowing ships to shatter into pieces. How you build your ship is very important to its structural integrity.

Many shapes of block, allowing you to build in rectangular, triangular, hexagonal, and penrose styles.
Many weapon types, filling the needs of anything from brawler battleships to elegant artillery vessels.

Ships have movement physics requiring you to think a little about where you put your engines.
Ship systems use energy, requiring you to plan out what you can and cannot afford to have on board.

Compose fleets using your ships. Place them in strong formations, or just splay them out across your allotted space. Either way, fleet tactics and force composition will win the day.

You don't control the ships when they are in battle - you are only the Architect.
It's up to you to design your ships, compose your fleet, and configure their behavior to perform to their best in battle.

Singleplayer Campaign
A large set of challenge battles that will test your skills in ship architecture and fleet composition. Battle against tough premade fleets, designed by myself and members of the VA beta tester community.


Inspired by Arthur Danskin's Reassembly.

System Requirements

    Minimum:
    • OS: 10, 11
    • Processor: 2.0+ GHz
    • Memory: 4 GB RAM
    • Graphics: A GPU made after 2016, with up-to-date drivers.
    • Storage: 2 GB available space
    • Additional Notes: Let me know if you can get it running at 30fps on anything less.
    Recommended:
    • OS: 10, 11
    • Processor: 3.5 GHz
    • Memory: 16 GB RAM
    • Graphics: A GPU made after 2020, with up-to-date drivers.
    • Storage: 2 GB available space
    • Additional Notes: These are roughly the specs of the Dev PC

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