Build ships, break fleets. No distractions. Design ships without constraint upon your workbench, built out of destructible blocks of all shapes and sizes: hull, weapons, engines. Compose fleets of your self-architected battle craft and obliterate the armadas of the dictator! THE OPPRESSOR MUST FALL.
Todas as análises:
5 análises de utilizadores - São necessárias mais análises de utilizadores para que seja gerada uma classificação
Data de lançamento:
1 abr. 2024
Developer:

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Produto com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"The game's fundamental core is complete, but lacks polish, intelligent ship AI, game balance refinement, and formidable singleplayer challenge battles. I want to get the community's feedback and opinions on VA, so I can improve it far more than I could alone. Furthermore, the funding will allow me to keep working on VA."

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"Until December 2024 or the satisfaction of the player base."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"The full version of Vectored Armada is planned to gain:
- The full singleplayer campaign, with challenging fights designed to make you adapt your tactics and encourage you to learn different playstyles.
- Improved visuals, effects, audio and music.
- Situationally aware, and configurable ship AIs that work together in their fleets towards your victory or defeat.
- Integrated Workshop support for fighting other player's fleets.
- Limited modding support for adding blocks and adjusting core systems."

Qual é o estado atual da versão de Acesso Antecipado?

"Fully playable. It contains a wide roster of building blocks, diverse weapons, functional ships, physically based thrusters, basic ship AI, working Fleet Battles, working Fleet Composer and the ability to recolour your fleets, working exporting and importing of other player's fleets to fight against. Most everything.

It lacks sufficient good visuals, advanced ship AI, performance, quality of life features, and singleplayer challenge content."

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"The price of Vectored Armada will slightly increase upon leaving Early Access."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"I can be reached through the in-game feedback button links. ( Email, Steam Forums, Discord )
By continuing to maintain a Discord server, feedback forums, and open email for player discussion, feedback, and opinions; I can continually improve Vectored Armada."
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Comprar Vectored Armada

HK$ 95.00
 
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Comunica a existência de bugs e deixa o teu feedback sobre este jogo nos fóruns

Acerca deste jogo

- Design ships out of individual destructible blocks
- Compose fleets of your ships, within your allocated budget.
- Colour your fleets as you like.
- Watch automated battles with loads of ships. You are the Architect, not the commander.

- Singleplayer campaign; budgeted challenges. Send your fleets to fight escalating battles to take down The Oppressor.
- Asychronous Multiplayer - alright alright, not true async-multi, but you can share your fleets with other people and import their fleets to battle against.


Build ships out of individual building blocks, using a gridless port system that allows you to build in either straight and orderly fashion, or wobbly and wonderful ways.

Each block can be broken individually, allowing ships to shatter into pieces. How you build your ship is very important to its structural integrity.

Many shapes of block, allowing you to build in rectangular, triangular, hexagonal, and penrose styles.
Many weapon types, filling the needs of anything from brawler battleships to elegant artillery vessels.

Ships have movement physics requiring you to think a little about where you put your engines.
Ship systems use energy, requiring you to plan out what you can and cannot afford to have on board.

Compose fleets using your ships. Place them in strong formations, or just splay them out across your allotted space. Either way, fleet tactics and force composition will win the day.

You don't control the ships when they are in battle - you are only the Architect.
It's up to you to design your ships, compose your fleet, and configure their behavior to perform to their best in battle.

Singleplayer Campaign
A large set of challenge battles that will test your skills in ship architecture and fleet composition. Battle against tough premade fleets, designed by myself and members of the VA beta tester community.


Inspired by Arthur Danskin's Reassembly.

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: 10, 11
    • Processador: 2.0+ GHz
    • Memória: 4 GB de RAM
    • Placa gráfica: A GPU made after 2016, with up-to-date drivers.
    • Espaço no disco: Requer 2 GB de espaço livre
    • Notas adicionais: Let me know if you can get it running at 30fps on anything less.
    Recomendados:
    • Sistema Operativo: 10, 11
    • Processador: 3.5 GHz
    • Memória: 16 GB de RAM
    • Placa gráfica: A GPU made after 2020, with up-to-date drivers.
    • Espaço no disco: Requer 2 GB de espaço livre
    • Notas adicionais: These are roughly the specs of the Dev PC

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