Evolve is a cross-platform ray tracing benchmark for gamers, researchers, influencers, developers, and overclockers who want to get the most out of their hardware.
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早期アクセスソフトウェア

開発途中のソフトウェアに参加しよう。

注: この早期アクセスソフトウェアは不完全であり、これから変わることも、変わらないこともありえます。 現時点でこのソフトウェアを使用してもできない場合は、 開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Our upcoming benchmark tool 'Evolve', will be available in Early Access to allow users to experience its features while we continue to fine-tune and enhance its performance.”

このソフトウェアは大体いつまで早期アクセスですか?

“This Early Access period will approximately take 2 months. However, this timeframe may be extended depending on the progress of the development.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“We plan to add some new features, optimize and tweak for the full release. However, there is a high chance that the submitted scores to our Hall of Fame, during the Early Access period, will be wiped for the full release. This will make the scoring fair as we will optimize and tweak stuff which may affect the scores.”

早期アクセスバージョンの現状はどうなっていますか?

“The tool is ready to be used in it's full extent. More features will be added at a later date. The reason we're putting it in Early Access now is to gather feedback from the community and to be able to fix and address some bugs that we might have.

EVOLVE is the first product that we're launching, so we don't expected it to be rock solid straight out of the door, however, we're doing our best to make sure that it is!

One of the features that didn't make the ship date for example is our Photo Mode that's still under development and will hopefully be a great addition to the benchmark. Additional things we're planning for later are Vulkan support, and potentially we'll launch on more platforms as well. (Pending overall demand and difficulty to support).”

早期アクセス期間中と期間後ではソフトウェアの価格は変わりますか?

“No.”

コミュニティは開発プロセスにどのように関わることができますか?

“We have been running tests and collecting feedback from a small group of users. We would love to hear your feedback on our Steam forums, Discord or on social media.

One of the areas we're looking at for getting feedback is how well this product functions and works for the hardcore overclocking and benchmarking community. This is an audience we value a lot and one we're trying to be helpful for. We obviously can't make it such that we accommodate everyone, and build everybody's favorite feature (might not technically be feasible, might not be aligned with other goals we have, etc) however, we do listen and welcome all feedback!”
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このソフトウェアについて

Evolve is a cutting-edge benchmarking suite designed to push the limits of modern GPUs, we've implemented state of the art rendering techniques that are both seen in high-end games as well as techniques found more often in offline (movie) rendering while trying to bring them to real time.

We hope to impress you with our graphics, while we're measuring all there is to know about your GPU!

Evolve provides the ultimate toolkit for pushing your hardware to its limits:

  • Comprehensive scoring: evaluate your overclocking prowess across multiple categories, including acceleration structure build performance, ray tracing / traversal, rasterization, compute, and more

  • Detailed performance breakdown: gain deep insights into your system's performance with our frame-by-frame analysis

  • On screen display: give you a breakdown of vital GPU statistics such as temperature, voltage and wattage during a benchmark run!

Experience the future of gaming benchmarks:

  • Next-gen graphics: assess your rig's capabilities with cutting-edge ray tracing and path tracing technologies

  • Game-like workloads: EVOLVE focuses on delivering performance metrics that matter in real gaming scenarios, and has implemented techniques found in real games

  • Online leaderboards: compare your scores against gamers worldwide and climb the ranks

Dive deep into hardware performance with Evolve:

  • Multiple rendering techniques: explore path tracing and hybrid rendering methods

  • Energy consumption metrics: understand your system's power efficiency

  • Driver overhead analysis: gain insights into how different drivers impact your system's performance

  • Community engagement: join our Discord community to share results, tips, discuss hardware performance and overclocking techniques.

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 11
    • プロセッサー: 4 core
    • メモリー: 6 GB RAM
    • グラフィック: RTX 2060 / AMD RX6600
    • DirectX: Version 12
    • ストレージ: 4 GB の空き容量
    • 追記事項: Ray Tracing capable GPU required to run benchmark. 6GB VRAM minimal.
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 11
    • プロセッサー: 8 core
    • メモリー: 8 GB RAM
    • グラフィック: RTX 3080 / AMD RX7700 XT
    • DirectX: Version 12
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 4 GB の空き容量
    • 追記事項: Ray Tracing capable GPU required to run benchmark. 8GB VRAM recommended.
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