Coop extraction looter-shooter with colony sim elements. Explore procedurally generated neighborhoods. Loot guns, food, and supplies. Build your base. Sustain your colonists' needs. Sneak and shoot your way out of mycelium-infected areas. Inspired by Project Zomboid, RimWorld, Zero Sievert, Tarkov.
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Veröffentlichung:
2025
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Geplantes Veröffentlichungsdatum: 2025

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Über dieses Spiel

Explore, sneak, and loot procedurally generated neighborhoods in this top-down extraction shooter inspired by Project Zomboid, RimWorld, Zero Sievert, & Escape From Tarkov.

Hundreds of zombies in real-time!

Grid-Based Inventory System

Realistic LOS / Fog of war system

Procedural generation


Note: Realtime generation is shown for demonstration purposes. Procedural generation will be performed during loading.

Building System

Colony AI



Follow me on YouTube for updates: https://www.youtube.com/@ScottDunbar

The Game


With thousands of hours in games like Project Zomboid, Escape from Tarkov, Zero Sievert, I have been inspired and working on a title for the past few years that takes the best elements I find most interesting from each title. I have been working on this project since early 2021.

  • The feeling of immersion and the massive amount of zombies from the Zomboid experience but also I don't want to have to commit all day to play.
  • The high-stakes inventory and gear systems from tarkov means you won't be just taking in stuff willy nilly. Whatever you do take, be prepared to lose it all
  • The Mood and health system is a mix of zomboid and rimworld. Out on the field, you will be managing your exertion, the elements, and weight capacity.
  • At home, your survivors will be working to build blueprints you've set up, cooking and managing food, taking care of the wounded, and building defenses.
  • Your colonists' moods at home mean buffs & debuffs out on the field. Haven't properly eaten today? Or in a shit mood because there's nothing to do in the colony? You won't be shooting with perfect aim today

Key Features


  • Procedural House Generation
  • Procedural Neighborhood Generation
  • Stat system - Manage Hunger, thirst, boredom, exhaustion
  • Homebase system - Build and craft homes for your colonists
  • Combat system - Melee and guns
  • Gun attachment system
  • Survivor Relationship System. Have you pissed off someone at your colony? They might steal your loot and leave.
  • Mod Support

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem *: Windows 8/10 64-bit
    • Prozessor: Dual-core Intel or AMD processor, 2 GHz or faster.
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GeForce GTX 970
    • Speicherplatz: 12 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Quad-core Intel or AMD processor, 2.5 GHz or faster.
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 970
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 12 GB verfügbarer Speicherplatz
* Ab dem 1. Januar 2024 unterstützt der Steam-Client nur noch Windows 10 und neuere Versionen.

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