A 3D, procedurally generated, dungeon/maze filled with objectives and dangers. It is composed of worlds that the player navigates through via walking, portals and rotating the worlds. Don't get lost and have fun.
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Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“My goal in identifying the game as early access is to communicate that the game is still in progress and I plan to continue development post-initial release. For more info about the current development progress, see "What is the current state of the Early Access version?".

I will identify the game as early access until it meets a minimum standard. For more info on the minimum standard, see "How is the full version planned to differ from the Early Access version?".

To accelerate the game's progress to meet this minimum standard, I will receive community feedback about bugs, and desires from the game. For more info on how the community can send me their feedback, see "How are you planning on involving the Community in your development process?".”

Hvor lang tid vil dette spil være i tidlig adgang?

“1 year”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

  • Add at least 1 more enemy type
  • Add More World Types/Biomes (Currently 1 planned)
  • Add more tools/abilities
  • Add new modes: non-perma-death
  • Add co-op
  • More features customizable by player: key binds, procedural generation settings
  • Modify world rotation options
  • Modify objective world

Hvad er den nuværende tilstand for versionen med tidlig adgang?

  • Player can generate worlds via a UI interface
  • Player can collect objectives
  • Game has win and lose conditions
  • Turrets can harm player
  • Player can rotate worlds
  • Player can travel between worlds via portals
  • Player can activate portals
  • Player can jump
  • Player can translate/walk on the ground
  • Game prevents player from collecting objectives
  • Play can adjust mouse sensitivity
  • UI Menu display intended information (as evident by the naming of the UI elements)

Ændrer spillets pris sig under og efter tidlig adgang?

“It is expected that the game will remain free but allow for optional payments (non-gameplay restricting options) to the developer.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“If one wishes to join the public communities concerning the game and the ones that I will pay attention to, one can by participating in the Steam discussion boards or joining the game’s discord (https://discord.com/invite/67MvCTYMfy).

I will primarily use these communication hubs to investigate bugs. The community will be valuable for catching niche or difficult-to-replicate bugs.

The community can use the hubs to give ideas to add features to the game. I will try to incorporate them if they don’t distract from my vision of the game and don’t delay progress toward meeting the minimum standard for full release.

The community can use the hubs to express their priority to see a feature. I imagine that there will be forks in the road during development to add features. In these instances, the feedback from the community will aid in my decision-making on which feature to add first.

I encourage fan creations that are related to the game so long as they don’t infringe upon the copyrights of the game. I understand that these fan creations are ways the community shows their appreciation of the game and helps grow the community as well. One can post fan creations in the game’s discord.


I will provide development updates for the game on both the discord and Steam announcement pages. I will aim to give weekly updates about its development status. In these updates, I will highlight specific requests from the community or myself and indicate what stage of development it is in (ex. To-Do, Unit Testing, Integration Testing, User Testing, Done).

I will also try to answer as many questions concerning the game although there are some questions I can’t answer so please be understanding when I can’t answer a question.

Thanks for any support.”
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Om dette spil

This game allows players to procedurally generate a 3D dungeon composed of worlds that are connected via portals. The player must collect all the objectives scattered across the dungeon in an order specified by the tutorial. The player must avoid enemies scattered across the dungeon. To collect the objectives, the player has the following tools: opening/closing portals, rotating the world they reside in, walking, and jumping. The game will test the player's movement in a 3D environment, understanding of the physics of the game, and memory of landmarks. The game has a minimalist design: simple shapes and colors. The game was made by a single developer. Have fun!

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

There's a single non-graphic death scene.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    • Processor: Intel(R) Core(TM) i7-7700K
    • Hukommelse: 12 GB RAM
    • Grafik: GTX 1060
    • Diskplads: 62 MB tilgængelig plads
    • Lydkort: None
    • VR-understøttelse: No
    • Yderligere bemærkninger: This game has no sound
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
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