An action roguelike indie game with secrets, loot, necromancy & ability progression from the creator of Songbringer. Each run you build a different sequence of weapons, abilities & relics while keeping your loot, character & world upgrades across runs. Play solo now. Local co-op coming soon.
Jugabilidad | Gameplay
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Los juegos con acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugar en su estado actual, deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué ofreces acceso anticipado?

«I’ve always wanted to bring players into the world of Wraithbinder early to help shape the game and make it the best experience possible. I know that listening to players during development will help make Wraithbinder more awesome. I plan to add new content, test new features, listen to player feedback and refine the game experience throughout Early Access. You can always reach me on the game's Discord or the weekly live stream on Twitch.»

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

«I expect Wraithbinder to leave Early Access when it is ready. It’s also important to remain flexible and respond to players' thoughts and feedback, which may have an impact on the development roadmap. My goal is always to make the best game possible.»

¿Qué diferencias habrá entre la versión completa y la versión de acceso anticipado?

«The Early Access version has the content for Act I of III. It has 10 floors, one major boss and several minibosses. During Early Access, plans are to create Act II content and release it as a major update. The full version is planned to have all three Acts, 20+ floors, two or more major bosses, more minibosses and more content all around, including armor and relics.

I've already been working on Wraithbinder for a few years and feel like the Early Access version is at a great point in development for players to begin the adventure and start playing. Yet there is still much more to come. I'm planning to add many more features and content throughout Early Access, including:

  • Online co-op multiplayer.
  • New biomes, enemies, minibosses and bosses.
  • Many more relics, scrolls, armor and weapons to find.
  • New abilities, gameplay mechanics and objects.
  • A reliquary and bestiary.
  • Better translations to non-English languages.

Of course, these are just some of the things on the roadmap right now, and I am keen to keep community feedback in mind throughout development.»

¿Cuál es el estado actual de la versión de acceso anticipado?

«I plan to update the Early Access version regularly with new features and content, but right now the Early Access version contains:

  • Gameplay content from start to mid-game (floor 10).
  • Act I of III of the game's story.
  • A new, procedurally-generated world with every run and a couple biomes.
  • Lots of creatures and many massive bosses.
  • Over 50 relics and scrolls with stat buffs.
  • 16 different abilities including Blade, Bow, Boots, Grenade, Levitation, etc.
  • A magical armor and weapons system with an inventory.
  • Customizable character creator.
  • Plays well with keyboard & mouse or controller.
»

¿El precio del juego será diferente durante y después del acceso anticipado?

«I expect the price to increase as the game transitions out of Early Access and into full release, due to the final game having more content and being a more stable, rounded experience.»

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

«I'm planning to listen very closely to what the community is saying throughout development, taking players’ comments and feedback onboard to help me refine the game, prioritize content and develop new features. As well as listening to player feedback on the Steam forums and social media, I would love my Early Access players to join the Discord, where there are dedicated feedback channels for bug reports and suggestions from the community. Players are invited to join my weekly live development stream on Twitch. I'm excited for players to get started on their adventure and listen to what they have to say.»
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Wraithbinder is an action roguelike RPG with metroidvania-inspired ability progression. Each run you build a different sequence of weapons, abilities and relics. Keep your armor, stats and gold across runs. Play offline solo. Online co-op coming soon.

Each run you play through a randomly-generated dungeon crawl while building a new sequence of weapons and abilities. When you discover a new ability you get to choose between multiple, allowing you to craft your experience. New abilities will unlock previously inaccessible areas in a Metroidvania-like fashion.



Relics are powerful artifacts that buff your character or debuff enemies in certain ways. Relics also come as a choice, allowing you to choose one that meets the style you are going for in the current run.



When you die, you keep your armor and stats. Between runs you return to your ship where you can permanently power up your character using the light, gold and metal you have collected.



Some abilities and weapons you can find:
  • Sword
  • Axe
  • Bow
  • Boomerang
  • Grenades
  • Bombs
  • Charge (charge up your blade for an explosive attack)
  • Boots (run fast)
  • Blink (teleport forward a few steps)
  • Jump
  • Levitate
  • Shield
  • Wraithbinding (Necromancy)
  • Skybot (Build buildings)
  • Telekinesis

Requisitos del sistema

Windows
macOS
SteamOS + Linux
    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO *: Windows 7
    • Procesador: 1.0 Ghz or faster
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2.0+ Compatible Card
    • DirectX: Versión 9.0
    • Almacenamiento: 2 GB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 11
    • Procesador: 2.0 Ghz or faster
    • Memoria: 8 GB de RAM
    • Gráficos: OpenGL 3.0+ Compatible Card
    • DirectX: Versión 12
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 16 GB de espacio disponible
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
    Mínimo:
    • SO: OS X Yosemite 10.10
    • Procesador: 1.0 Ghz or faster
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2.0+ Compatible Card
    • Almacenamiento: 2 GB de espacio disponible
    Recomendado:
    • SO: macOS Ventura 13.0
    • Procesador: 2.0 Ghz or faster
    • Memoria: 8 GB de RAM
    • Gráficos: OpenGL 3.0+ Compatible Card
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 16 GB de espacio disponible
    Mínimo:
    • SO: Ubuntu or equivalent
    • Procesador: 1.0 Ghz or faster
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2.0+ Compatible Card
    • Almacenamiento: 2 GB de espacio disponible
    Recomendado:
    • SO: Ubuntu or equivalent
    • Procesador: 2.0 Ghz or faster
    • Memoria: 8 GB de RAM
    • Gráficos: OpenGL 3.0+ Compatible Card
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 16 GB de espacio disponible

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