Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare your way across the Border Zone and enter the Vostok.
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Vroegtijdige toegang

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Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Early Access allows you to participate in the game’s development. By supporting us, you will play a crucial part in the development of Road to Vostok and you can help us create the best hardcore survival game out there.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Road to Vostok is a long-term project, it's difficult to say how long it will take to process player feedback and further develop the game accordingly. The rough estimate for how long the game will be in Early Access would be somewhere around 2-4 years, but this estimate is very dependent on how many people are developing this game in the future.

In terms of content, the game will leave Early Access when every core feature is implemented and there's 20 maps, 10 shelters and 10 crossing points in the game.

You can learn more details about the scope and roadmap for this game by watching the Introduction | Devlog #1 | Road to Vostok on Youtube.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version will include more maps, more weapons, more items and more polished gameplay experience. The plan is also to create modding tools for the community and alternative game modes like Co-op.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The Early Access version contains the core experience of the game, but there are still important features missing. The goal for the Early Access version is to provide believable and atmospheric game world with enjoyable shooting/looting mechanics.

Current state of the Early Access version (March 2024):
- 4 demo maps
- 1 crossing point
- 15 animated weapons
- 100 items
- Core FPS mechanics
- AI system
- Looting system
- Shelter system
- Trading system
- Medical system
- Permadeath elements'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will increase after Early Access, but we can’t tell the exact pricing yet.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Players are welcome to give feedback, comments and suggestions. The main channel for the community will be on Discord, but Road to Vostok is also active on Youtube and Twitter, so make sure to follow the game in order to receive the latest news and updates.

There will also be two free public demos on Steam before the Early Access version:
- Public Demo 1 (Q3/2022)
- Public Demo 2 (Q1/2024)

These demos will include options to fill out forms and voting polls in order to give feedback and suggestions for the game. Links to these forms and polls are shared inside those demos and through game's website roadtovostok.com.

Currently the best way to follow the development is by subscribing to Road to Vostok Youtube channel. There's high-quality devlogs and work-in-progress updates for the community.'
Meer informatie

Road to Vostok Demo downloaden

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Over dit spel

Survival
A hardcore survival sandbox experience with realistic weapon mechanics, advanced survival systems and hostile NPC’s. Featuring multiple medical conditions, tactical weapon handling, permadeath elements and in-depth character simulation.

Looting
Scavenge, storage and craft hundreds of unique items based on real-world parameters and progressive loot-tiers. Find weapons, tools, consumables, medical items, military gear, electronics, apparel and much more.

Trading
Trade, buy or sell items to specialized in-game traders with intuitive refuse/accept value system. Traders can also be used for services like medical care or weapon maintenance.

Events
Dynamic game world includes randomized game events like Crash Sites, Airdrops, Ambush and special Trading Quest events. There are also environmental weather events like rain and thunderstorms.

Maps
The playable game world is made from individual maps, which are unique areas and based on real-world locations. These maps are connected to each other and each map has a difficulty rating in terms of NPC-AI. The main idea is that when you travel east and towards Vostok, the game will get harder but the loot will get better

Shelters
Shelters are safe zones and places to store loot. Shelter are different in terms of size and customization. Shelters are always available to player and most of them are also easy to find. Shelters are the only way to save your game.

Border Zone
Game world is divided by Border Zone and a physical border. Border can be crossed by using Crossing points which lead you to Vostok. Each of these Crossing points has a unique game mechanic and a certain level of risk associated with them.

Vostok
Vostok is a dangerous and mysterious zone. The moment you cross the border by using a Crossing Point and enter Vostok, you are inside the permadeath zone. If you die in Vostok, you will lose everything including your shelter items and safe files.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 (64bit)
    • Processor: Intel i3-6100 / AMD Ryzen 5 1400
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 760 / AMD Radeon HD 7950 or higher
    • Opslagruimte: 10 GB beschikbare ruimte
    • Aanvullende opmerkingen: Minimum System Requirements might change in the future
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 (64bit)
    • Processor: Intel i5-6600K / AMD R5 1600X
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 or higher
    • Opslagruimte: 20 GB beschikbare ruimte
    • Aanvullende opmerkingen: Recommended System Requirements might change in the future

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