Collapse of Magic is a challenging grid-based, turn-based tactical RPG in which four unlikely heroes find themselves thrust into the center of an ancient prophecy. With minimal RNG, it bridges the gap between a classical turn-based tactical and a challenging optimization puzzle game.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The early access version offers a limited number of classes and scenarios, so players can experience a small glimpse of what the game will be. As the game is developed, I plan to take feedback from early access players into account, helping to make the game better and more fun for everyone.”

Approximately how long will this game be in Early Access?

“My current plan is for a full release by the end of 2022, but timelines can change.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature more classes, abilities, equipment, and scenarios than are available in the early access game. It will also feature a complete storyline.”

What is the current state of the Early Access version?

“The current state of the Early Access version features 5 unique classes and a small demo questline taking the player through 6 scenarios in which they investigate a series of disappearances from a nearby village.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as new content and features are shipped.”

How are you planning on involving the Community in your development process?

“Collapse of Magic is still very much under development. While I have ideas for the direction of the game, I highly value the input of the community, and plan on taking your ideas and feedback into account in order to create a game which is fun and challenging for all of us. In particular, I'm looking for feedback on how easy it is to understand the combat system and interface, as well as the difficulty and challenge offered by the scenarios. Your thoughts on the existing and potential classes and abilities is also appreciated. I will be active on the official Steam forums and Discord channel, so please let me know your thoughts about the game there!”
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About This Game

In Collapse of Magic, you control the fate of four ordinary adventurers who find themselves thrust into the center of an ancient prophecy which tells of the impending Collapse. Fight your way across dozens of turn-based combat scenarios, in which you control your character's actions on the grid, and discover the secrets of the Ancients.

Gameplay


Collapse of Magic bridges the gap between a turn based tactical game and a puzzle game. With minimal RNG, you must consider every move carefully. Should you use your powerful item now to barrel through the first group of enemies, or save it for those stronger enemies later on? Each battle offers its own challenge to overcome. To truly succeed, you must master your characters and their abilities, and learn how they can work together to take down powerful foes. The only one in charge of the fate of your characters is you.

Features


Choose from one of six unique starting classes for each of your four characters. Each class plays very differently from each other, so you not only have to learn to master each class individually, but also learn how they can interact with each other, setting up powerful combos to take down even the most powerful of foes.

As you progress through the game, your characters will gain experience, allowing them to improve by unlocking new abilities and equipment. Branching ability trees means that even within each class, the decisions you make can drastically change how a character plays. Will your Rogue go down the path of evasive abilities, making them a hard-to-hit, tank-like unit, or do they go down the path of powerful but situational abilities? Or perhaps a bit of both?

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10
    Recommended:
    • Requires a 64-bit processor and operating system
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