You wash ashore on The Isle of Elanor, the last bastion of humanity remaining in the world. The situation on the island is grim. You're given a small plot of land. Can you help humanity survive?
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發行日期:
2024 年 2 月 5 日
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搶先體驗遊戲

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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「The top two reasons why I'm making this game:

(1) To bring joy to the players.
(2) It's fun creating a game. The process of creating a game makes me happy.

I need a better idea of where players would like the game to go. I need player input and suggestions. I've reached the stage of the game creation process where I will be making major game play and content decisions. It would be best if players could join in this decision-making process.

I'm making this game simply because it's the game I want to play. I need no other motivation. It's a game unlike any other, a game that I wish existed, but it doesn't, so it's my job to create it, so I can play it.

You might ask yourself: what about money? The small amount of money that I might make from this game isn't important. Jiro Ono, master craftsman and sushi maker, has said as much about his own work. My goal is perfecting the game and delivering a product of excellent quality. In Jiro Ono's words:

"Once you decide on your occupation, you must immerse yourself in your work. You have to fall in love with your work. Never complain about your job. You must dedicate your life to mastering your skill. That’s the secret of success, and is the key to being regarded honorably."」

這款遊戲的搶先體驗時間大約會持續多久?

「Six months to one year.」

正式版預計會與搶先體驗版有何不同?

「All of the major functional areas of the game will be more developed in the full version. The early access version provides a sneak peak into the open world, rogue-like vision that I plan on delivering in the full version.

The full version will contain:

(1) Behavior based AI for important factional NPCs. Non-scripted AI is key to the Elanor design concept. Think of the difference between how NPCs behave in a game like the Sims (behavorial) versus Skyrim (scripted). Based upon their needs (food, social interaction, job), NPCs change their behaviors and actions.
(2) Multiple economic and productivity models for earning gold or simply interacting with the people of Elanor. This isn't just a farming, fishing and adventuring game. Become a blacksmith and sell weapons. Become a potter and sell pottery. Build a library and center of learning.
(3) Factional politics.
(4) Large overworld map featuring thousands of programmatically generated sub maps.
(5) Branching story lines.
(6) Deep skill tree.

Please visit the Isle of Elanor discussion group here on Steam to see the Road Map for the Isle of Elanor. The Road Map provides a more detailed look at the features that will be available in the full version. Feel free to make suggestions or ask questions.」

搶先體驗版目前的開發進度如何?

「Although the current release is best described as a beta, the demo was available for years on Steam, and the game is stable and well tested.

All of the major systems for the game are working: combat, quests, skills, farming, resource gathering, programmatic map generation, NPC interaction, crafting, experience and leveling.

Warning: do not expect hours of game play from the current early access version. All of the major systems are working, and the game is now transitioning to a building content phase.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「I plan to raise the game price by approximately 10 percent after the Early Access period ends. I plan to raise the price to account for new content and features.」

在開發過程中,您打算如何與社群互動?

「I'm planning on involving the Community in the development process through Steam Forums.

My ideas are not always the best ideas, and I can't wait for players to be able to make suggestions.」
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關於此遊戲

The Isle of Elanor is an open-ended role playing game. It features real-time combat, a strong focus on player choice, and a High Fantasy narrative. The game borrows mechanics from Dwarf Fortress, Divinity: Original Sin 2, Stardew Valley and the Witcher Series.



You wash ashore on The Isle of Elanor, the last bastion of humanity remaining in the world. You retain only fragments of your memory – your origins are a mystery. The people of the isle are puzzled by your inexplicable arrival.

The situation on the island is grim: many people are poor, destitute, and in some cases close to starving. There's social strife and division. You're given a small plot of land. Can you help humanity survive?

  • At the highest difficulty level, the game is meant to be challenging. If you're not careful, you will starve.

  • Select skills and attributes to determine your build: a tank, melee fighter, or a ranged attacker? Or choose a build that doesn't specialize in combat.

  • The Isle of Elanor is a game about player choice. What type of home to build? Who to befriend or who to make an enemy of?



  • Set in an imaginary period of the Earth's past, it's a world that borrows elements from both Midgard and Middle Earth. The peoples of Middle Earth (humans, elves, dwarves, orcs, etc) appear in the game.

  • Complex combat mechanics featuring single-handed (quick) and two-handed (long-range) basic attacks, skills (magic), and the use of a shield.



  • This is more than a farming, fishing, and mining game. In fact, your home isn't necessarily a farm. You can manufacture pottery, furniture or craft weapons and armor.

  • Become a part of the community. Give food and items to needy townspeople. Watch the townspeople prosper, or decline, along with the home you build. You will face the consequences of your actions.

  • Deep branching dialog options. Learn about the people and the history of the island.

  • Features a realistic geology model. Stone occurs in sedimentary, igneous, and metamorphic layers. Some types of stone, ore, and jewels are available to mine only in certain layers.



  • Just a few of the types of stone: Bauxite, Cobalite, Granite, Gypsum, and Olivine. When you craft an item out of stone, the item retains the properties (color, weight, value) from the stone. The same mechanic applies to items crafted from wood.

  • Factional alliances. The non-player characters on the island are grouped into factions. Most NPCs have families. Your relationship with one family member affects your relationship with the other family members. There are multiple towns in the game which also form factions.



  • The guiding principle behind the quest system is consequences. Quests result in small changes here and there to show how the world is changed – for better or worse.

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 作業系統 *: Windows Vista or greater
    • 處理器: 2 Ghz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 256 mb video memory
    • 儲存空間: 100 MB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: Ubuntu
    • 處理器: 2 Ghz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 256 mb video memory
    • 儲存空間: 100 MB 可用空間

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