A grid-based, point-and-click, RPG where your actions and decisions have lasting consequences and uniquely shape your story.
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Release Date:
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want community feedback as I build this project.”

Approximately how long will this game be in Early Access?

“12-24 months.”

How is the full version planned to differ from the Early Access version?

“The full version should have a lot more content and also adjust mechanics and features according to user feedback and experiences.”

What is the current state of the Early Access version?

“Program is playable but has limited content.”

Will the game be priced differently during and after Early Access?

“Game will have an increased price after Early Access.”

How are you planning on involving the Community in your development process?

“I would like to pay attention to the mechanics, features, and aspects of the game that work for the player and modify/eliminate those that don't. I'm open to additional features/functionality provided it fits with the overall vision of the project.”
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Planned Release Date: To be announced

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About This Game

UPDATE as of 12/14/2024: We have decided to change the format of the navigation for the game. It was previously static screens that you moved through using the mini-map icons but now it will be a first-person grid-based movement system (paying homage to 90s era Dungeon Crawlers). There will still be some static screens (for townspeople you visit, etc.) but most exploration will be on the grid map. Battle will also be on the grid-based map. A basic gameplay trailer has been released to show the new layout (UI, grid-based, etc.) The old screenshots are gone now. Don't be surprised to see the screenshots changing as time goes by. - Matthew

This RPG is partially inspired by the classic Sleeping Beauty story. Fate of Persephone attempts to give a new spin on role playing games: a predominately female cast of characters, a 'magic only' battle structure, and a focus on alternative ways to advance in the game. The game awards experience points not only for fighting but also for acquiring wisdom through puzzle solving, lore studying, secret area finding, etc.

A full digital audio music score in high-quality stereo WAV format is also included to allow us to more accurately help the player to become engrossed in the game; as we feel that music is one of the most powerful forms of art available to games. The project also includes voice acting as well.

Some of the features we have implemented:

  • Free moving inventory management

  • User friendly player equipping interface

  • Quest Journal that keeps track of game objectives

  • Automap that allows ARBITRARY fast travel

  • Voice acting with accurately timed mouth animations

  • Conversation trees with player decisions that determine future events

  • Inventory trash can that can retrieve last five items discarded, if needed

  • Strong music score and ambient atmospheric sound tracks

System Requirements

    Minimum:
    • OS *: Windows 7
    • Processor: Intel G-series or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1920 x 1080 resolution display
    Recommended:
    • OS: Windows 10 - 64 bit
    • Processor: i3 or better
    • Memory: 8 GB RAM
    • Graphics: 1920 x 1080 resolution display or better
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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