Warfront 2020 places you in the middle of an on-going battle between two forces comprised of units from the mega-powers currently running the world. duke it out with bots in our pre-alpha, including multiple early access weapons, modes, and maps.
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早期アクセスに近日登場

このゲームの開発者は、開発中の作品としてリリースし、プレイヤーのフィードバックを取り入れながら開発を進める予定です。

注:早期アクセスのゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、 開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We decided that Warfront 2020 is finally at a playable alpha state and want to get as much feedback as possible before our closed and open multiplayer betas.”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“We are planning to retire early access before December 2021. However if we decide that the game needs a bit more refining then we may go past out December 2021 mark.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Besides the implementation of multiplayer, we have plans for customization, level progression, at least 6 maps on release, light infantry vehicles, new game modes and so much more! Follow us on Facebook @Warfrontgame or Instagram @mind_games_studio to find out more about upcoming features and progress.”

早期アクセスバージョンの現状はどうなっていますか?

“The game now includes 3 playable maps (Factory, Rust, and Operation: Underground). 2 different modes, which are conquest and team deathmatch. 20 + weapons (with individual stats) including assault rifles, shotguns, lmgs, smgs, snipers, and sidearms. 4 different player classes, Assault, Support, Technician, and Marksman. Two playable teams, The Liberators, and Extremists. Single player and Multiplayer modes are also available, with more content to be added in the coming weeks. The early access is still in the pre-alpha state and has quite a way to go. With your help it could reach its true potential by feedback and support throughout the early access cycle.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“After early access we plan on making Warfront 2020 a bit more than the early access price, This is NOT definite as plans can change. If we do decide on changing it we will make an announcement well in advance.”

コミュニティは開発プロセスにどのように関わることができますか?

“Not only is play-testing a vital part of any game's development, but overall suggestions and feedback on even the tiniest of areas, can highly impact the success and we'd love to hear from you. We plan on taking open suggestions directly on steam as well as our direct email, on what features may need polishing or general ideas that could help shape the idea of a modernized war shooter. You can reach out to us via dev.mindgames@gmail.com, or directly from our steam page.”
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このゲームについて

IMMERSIVE COMBAT
Players develop their combat skills in a variety of scenarios that require teamwork, reflexes, and a little bit of luck. Combat roles such as support, technician, and marksman allow players to assist their team by using class-specific abilities, that can completely change the outcome of a firefight. A soldiers' reputation is based on how well they operate during the game. It’s all about facing a worthy opponent and proving who’s best.



Warfront 2020 combines the fast-paced gameplay of Counter-Strike, with the visual style of Battlefield, joined together in a third-person perspective to create a true "on the warfront" type of experience. The biggest feature and key to victory is that not only will players be able to operate different classes, but will also have different light infantry vehicles such as APC's, LAV's, and a range of attack choppers at their disposal. We're aiming to reach a player base that has longed for a modern-era style combat game, which includes real-world based locations, destructible environments, and a familiar objective system. Players will be armed with a primary weapon, sidearm, grenades, extra ammo, extra health packs, knives, mines, and tons of other equipment for their character.



SKILL-BASED PVP MULTIPLAYER GAME MODES


WARFRONT

The Warfront is the premier multiplayer game mode. Players must complete dynamic objectives that are randomized on the round starting. Objectives include; Sabotaging the enemy's depot, which tasks players to plant explosives on the opposing team's oil depot, once the bomb is planted it has 30 seconds before it's detonated. There is also Capture Point, where a designated area on the map becomes highlighted and each team must try to secure the area for two minutes total time before the objective is won. Lastly, there is the classic Suppression objective, where players must eliminate 150 of the enemy's "tickets" to claim victory for that objective. The game mode is 24v24 players with a range of light infantry vehicles and bigger variations of each map. The team with the highest overall score at the end of the three objectives is the winner.

KILL CONFIRMED

A spin on the classic team deathmatch mode, where players must collect the dog tags of fallen enemies. Players can also collect the tags of fallen allies to deny the enemy team a kill. Whichever team collects 100 tags is the winner of the game, unless time runs out, in which the team with the most collected tags is the victor. Dog tags are made visible upon death and will have a yellow glow to represent an ally, and a red glow to indicate an enemy tag. This game mode will be up to 12v12 players and can also be played with bots, additionally, there are no vehicles for this game mode.


SEEK AND DESTROY

Seek and Destroy places the task of planting bombs on the Extremists team, and the responsibility of diffusing them on the Liberators team. Each map will have a total of 4 bomb sites, where 2 are open for play, and once they are destroyed the last 2 bomb sites are active. The Extremists team has 75 reinforcement tickets that are subtracted on each death. If the Extremists run out of tickets before all bombs are planted they lose. If the Liberators fail to diffuse all bombs, then they will lose the round. There are no vehicles in this mode and the player count is 6v6 to 12v12.

CONQUEST

In Conquest, each map has a set number of capture points marked by the letters A-E. To gain control of a capture point at least one team member must be present within the capture area of that letter. If more team members are inside of a capture area, then the capture will be much quicker than a single ally trying to take over an area. To win the game, the first team to reach 1000 capture points is declared the winner, however, if time runs out, the team with the most capture points is the winner of the round. Conquest game mode features 12v12 to 24v24 player combat and vehicles are enabled as well.


SABOTAGE

Both teams are on the offensive in Sabotage as each side is trying to deliver explosives to the enemy's side. At the beginning of the round, one player from each team must carry the bomb to the opposite team's side of the map and reach the dropzone area to score a point and cause damage to the enemy base. The game is won if one of the bases is destroyed, or if the time runs out, then the team with the most drop-offs wins the game. Sabotage is a 6v6 to 12v12 player mode and vehicles are not allowed.


TEAM DEATHMATCH

My personal favorite TDM. The classic Team Deathmatch game mode offers players a chance to hone their skills, the only object of the game is to eliminate enemy players. To win the game, whichever team reaches 200 kills claims victory. If time runs out, the team with the most kills is declared the winner. TDM is 12v12 to 24v24 players, vehicles are also allowed.

To follow our progress as WF2020 develops follow us on facebook@Warfrontgame Instagram@Mind_Games_Studio or Twitch@devmindgames

大人向けコンテンツの説明

開発者はコンテンツを次のように説明しています:

Includes intense violence, blood, and swearing.

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS *: Windows 7
    • プロセッサー: Intel I3
    • メモリー: 8 GB RAM
    • グラフィック: GTX 780
    • DirectX: Version 12
    • ストレージ: 15 GB の空き容量
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 10
    • プロセッサー: AMD Ryzen 5
    • メモリー: 16 GB RAM
    • グラフィック: GTX 970
    • DirectX: Version 12
    • ストレージ: 15 GB の空き容量
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。
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