Design and run your own railroads for the real world. Solve global transportation dilemmas. Unleash your inner railway engineer and transit policy manager.
Recente recensies:
Erg positief (26) - 88% van de 26 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Erg positief (1,664) - 89% van de 1,664 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
26 jan 2021
Ontwikkelaar:
Uitgever:

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'NIMBY Rails is both our most personal, and most ambitious game. After playing thousands of hours of transportation simulation games, we were left wondering what could happen if some of the traditional limits of the genre didn't exist: in map sizes, track layout complexity, or train scheduling. NIMBY Rails was born out of the desire of playing a game without these limits. Of wanting to blurry the lines between a game and a real world design tool.

The result is unconventional and risky. Early Access will help the development of the game by proving our concept in front of wide audience. There are still many interesting features left to implement, test and polish. Early Access will both give us the extra time, and the feedback from a community, to make the best possible game.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We work on delivering a solid major version every quarter or so, with both major new features and a myriad of small enhancements and QoL improvements. This pace of development has worked very well for the first year of Early Access. The roadmap is now certainly shorter than at launch, but we prefer to not put a definite release date on its completion, and we would rather push the final release date down the line, and stay in Early Access, than impose a hard deadline on its development.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Here's a high level roadmap of the planned, pending features. A lot of items formerly in this list have been completed during the first year of EA. But some may not make it to game in the end.
  • Player-built buildings with gameplay influence
  • Real time based, fixed timelines for trains
  • Linked, complex, programmable signaling
  • NIMBYism: your construction choices have political consequences
  • Public work contracts
  • Better real-world population influence on traffic demand, and non-population influence
  • Procedural building generation
  • Ruleset modding
  • Freeform train composition at the player UI level, not just in mods
'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is fully playable, both as offline single player and as cooperative multiplayer. All areas of the gameplay as described in the store description are present starting from the first public version. But keep in mind it leans heavily on the sandbox aspect, lacking in more guided gameplay features like a campaign mode.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'There will be a small price increase after Early Access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We will regularly publish new versions, documenting the development process, gameplay changes and additions, for our community to play. The feedback we get from our players will be invaluable to steer the development of the game. The developer is active in the Steam forum and in our own Discord server and directly answers questions from players. We are also supporting Steam Workshop mods from day 1 and we can't wait to see what train designs, tracks and buildings modders come up with.'
Meer informatie

NIMBY Rails kopen

 
Alle discussies weergeven

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Steam Workshop

Download mods made by the player community in the NIMBY Rails Depot.

Over dit spel

NIMBY Rails is a management sandbox for railways you build in the real world. Design train tracks, set up lines, and get that stock rolling to make money and serve the needs of the population. Do you have strong opinions on rail projects and want to test your own ideas? This game was made for you.

  • The world is your canvas. Design and play on a fully detailed real world map with 1cm resolution. A rail link from Lisbon to Shanghai? Anchorage to Buenos Aires? Cape Town to Rabat? Why not!
  • Your tracks will need to respect real, existing roads and streets. Too many crossings may make your designs not viable.
  • Streamlined circulation mechanics so you don't get bogged down by the details. Build and run a large network easily.
  • Only as complex as you want it. Easily build stations with automatic double track and automatic entrance/exit signaling, and link them in a couple clicks with automatic double tracks.
  • But do you have your own ideas about signals? Want to dive into detailed station design? Have a flying junction concept you are dying to test? Just disable the automatic aids in the track editor and individually control every every track, signal and building if you desire to do so.
  • Trams, subways, commuter, regional and high speed trains. Tunnels, viaducts and ground tracks with a variety trade offs on the environment, train speed, and your company wallet.
  • Simulated train and station demand, down to simulating individual passengers. Passengers can, and will, engage in train trips that make them board multiple trains, waiting in transfer stations.
  • Demand flow based on time of day and time of week, with time zone support. Find it boring when night time comes and the stations are deserted? No problem, start a new line ten time zones away.
  • Passengers will continuously rate their experience based on the trip time and the fares you impose on them, with effects on the demand of the stations they visit.
  • Single player and offline first.
  • Optional cooperative multiplayer: build together in real time with friends and others you invite to your hosted server session.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7 64bit
    • Processor: Dual core, 2 Ghz+
    • Geheugen: 8 GB RAM
    • Grafische kaart: Intel HD 5000
    • DirectX: Versie 11
    • Opslagruimte: 28 GB beschikbare ruimte
    • Aanvullende opmerkingen: Installing in FAT32 is not supported.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64bit
    • Processor: Quad core, 4 Ghz+
    • Geheugen: 16 GB RAM
    • Grafische kaart: AMD GCN, Nvidia Pascal, 4GB or more of VRAM
    • DirectX: Versie 11
    • Opslagruimte: 28 GB beschikbare ruimte
    • Aanvullende opmerkingen: Install in SSD for the best experience
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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