Global Gameplay Stats

Slaves of Magic

Global Achievements
 
% of all
players
Total achievements: 37
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82.3%

Trial by fire

Complete a combat mission
42.3%

Etherglow researcher

Research etherglow
24.8%

Spreading the resistance

Build another base
17.0%

Elite troops

Equip an elite skill to one of your unit.
16.3%

Turning their weapon against them

Successfully train a magic user.
8.9%

Fortress destroyer

Destroy an invader's flying fortress
7.2%

Efficient accounting

Complete early-game resistance goal that provides "efficient accounting" bonus
6.2%

Supportive populace

Complete early-game resistance goal that provides "supportive populace" bonus
5.4%

Efficient smiths

Complete early-game resistance goal that provides "effecient smiths" bonus
5.0%

Godslayer

Kill a nightvian
4.5%

Beginner commander

Win a campaign on beginner difficulty.
3.6%

Fully operational

3.3%

Master trainer

Complete early-game resistance goal that provides "master trainer" bonus
3.2%

Intermediate commander

Win a campaign on intermediate difficulty.
3.1%

Efficient scholars

Complete early-game resistance goal that provides "effecient scholars" bonus
3.1%

High morale

Complete late-game resistance goal that provides "high morale" bonus
2.3%

Best of the best

Complete late-game resistance goal that provides "best of the best" bonus
2.3%

Faster etherglow collection

Complete early-game resistance goal that provides "faster etherglow collection" bonus
2.2%

Deepmarsh campaign master

Win a campaign starting in Deepmarsh.
2.0%

Artisan equipment

Complete late-game resistance goal that provides "artisan equipment" bonus
1.5%

Mizumori campaign master

Win a campaign starting in Mizumori.
1.0%

Advanced commander

Win a campaign on advanced difficulty.
1.0%

Trust your instincts

Win a campaign on Intermediate+ difficulty without building scrying rooms.
0.9%

Master of magic

Complete late-game resistance goal that provides "master of magic" bonus
0.7%

Ironman beginner commander

Win a campaign on beginner difficulty with ironman.
0.6%

Demoralized gods

Complete late-game resistance goal that provides "demoralized gods" bonus
0.6%

Zephyria campaign master

Win a campaign starting in Zephyria.
0.6%

Master commander

Win a campaign on master difficulty.
0.6%

Ironman Intermediate commander

Win a campaign on intermediate difficulty with ironman.
0.5%

Against the odds

Successfully evacuate fully a rebel base.
0.5%

Hammerfall campaign master

Win a campaign starting in Hammerfall.
0.5%

Who need mages?

Win a campaign on Intermediate+ difficulty without using any unit with skills from a magic school.
0.3%

Only the best

Win a campaign on Intermediate+ difficulty without repairing any teleport circle.
0.2%

Frostwall campaign master

Win a campaign starting in Frostwall.
0.2%

Winterbless campaign master

Win a campaign starting in Winterbless.
0.2%

Ironman advanced commander

Win a campaign on advanced difficulty with ironman.
0.2%

Ironman master commander

Win a campaign on master difficulty with ironman.