RimWorld

RimWorld

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Gastronomy
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.472 MB
7 Nov, 2020 @ 3:13am
4 May @ 4:47am
23 Change Notes ( view )

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Gastronomy

In 1 collection by Orion
Mods to use with Hospitality
12 items
Description
Always wanted to build your own restaurant, tavern, or cafe? Now you can!

Gastronomy allows (optionally) guests and (optionally) colonists to sit down and order their meals from a waiter.

Excellent video explanation on YouTube.

Note!
I've tested this mod as much as possible, but conflicts are always possible (see "Reporting bugs"). There's also a lot I still want to add (see "What's next"). So try it out and let me know what you think!

Features
- Colonists and/or guests will sit down and order food
- Your designated waiters will serve them
- You can use the cash register to control the opening times, menu, and more
- Hospitality guests will pay for their meals
- Food price, waiting times and waiter affect the mood of the patron
- You can run multiple registers with different shifts, menus and prices each

How it works
Once installed, you can toggle any table to be a dining table. At every spot with a chair you'll see a decoration. This is where patrons can eat. If your chair configuration changes, toggle dining again to update the spots.

Assign colonists as waiters to let them take care of any patrons who want to order. You do this by giving them the "Wait" job. It is recommended to set them to forced work at least for a few hours each day with waiting at maximum priority, so no one has to go hungry.

You need to build a cash register to operate your establishment. Add shifts to the cash register and assign colonists that are set to be waiters.

Set the radius of the register to include all tables that should be waited and all food that should be served.

At the cash register you can also choose who can be a patron, when the opening times are, what's on the menu, and make price adjustments.

During active shifts people will come and try to order at the dining tables, instead of just raiding the fridge or (Randy behold) eat out of their inventory... WITHOUT A TABLE. Outside of the active shifts, everyone acts as normal.

Note that if patrons have to wait too long they will incur a minor mood penalty. The price of the food and the waiter serving them (opinion, traits, social skill, mood) will further affect their mood.

Multiple locations
Each register can have its own setup, with separate menus, settings, and staff. From each register you can select, add and delete setups. Each setup needs at least one register to work.

Compatibility
This mod can be added mid-game. As with all non-QOL mods, it is not recommended to remove it mid-game.
If you're on Linux, use the Linux Harmony Fix to prevent crashes.

Known incompatible mods
There are only few incompatible mods known yet (please let me know if you find any). Probably crazy stuff like special prisoners and babies and what-not will cause issues. We'll see.
- Room Food (patrons will not order)
- WM Smarter Food Selection (patrons will not order; suspected)
- Z-levels (patrons freeze at tables)
- Variety Matters Dinner Time (waiters won't prefer room food, a VM DT feature)
- Impassable Furniture (waiters stop moving if tables are impassable)
- Vampires and werewolves from Jecrell's mods (cause errors)

Recommended mods to use with
- Any mod that adds new meals will make this mod more interesting
- Vanilla Cooking Expanded: A good balance of new meals
- Hospitality: Guests who come by will sleep in a bed, rate their stay and buy things on sale
- Variety Matters: Patrons will prefer food that has variety.

What's next?
I'm curious what you think about this mod. If you want to have a say in where the mod goes, check out the roadmap, or discuss features, please consider becoming a patron[www.patreon.com].

Reporting bugs
Should you encounter any issues, first make sure the mod has updated correctly. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Then restart Steam.

If the issue persists, press CTRL-F12 (right after the problem occurs!) to upload your log and paste the link and a description of what went wrong HERE[github.com] or in the discussions section. If possible, provide a screenshot of the error, the link to your log and an explanation of what happened. This will speed up fixing the problem tremendously.

In 90% of all cases, the problem is a conflicting mod, failed update or a corrupted installation on your side. First try to resubscribe this mod (and restart Steam), then try a different load order. The Mod Manager mod and Mod Sorter[bitbucket.org] can help find obvious issues.

If you just complain and don't include an error log, I'm not able to do anything about it.

Older versions
Can be found HERE[github.com].

Credits
- Ingame graphics refined by Oskar Potocki
- Banner background by Alastair[ko-fi.com]
- Portuguese / Brazilian by Edu
- French by qux
- Russian by sanovskiy[github.com]
- Polish by [https://steamproxy.net/id/Graj-se]Graj.se[/url]

Wanna support development or add ideas and request?
[www.patreon.com]
You can take part in votes, suggest ideas and get priority support!
Popular Discussions View All (19)
16
29 Sep, 2023 @ 3:29am
Colonists Not Eating Error Log
Kaz the Mercenary
7
20 Oct, 2023 @ 3:34pm
More furniture capability?
KH老仙儿
4
20 Apr @ 9:21am
Stock meals do not appear in the cash register
şahin
1,558 Comments
Orion  [author] 8 Jul @ 1:13pm 
Glad you managed to fix it.
seeki 8 Jul @ 6:38am 
@Orion
I updated my Giver mod to support Gastronomy.
Now Giver can dine at restaurants with a cute expression.
I appreciate your advice!
https://imgur.com/g7Kos6y
https://steamproxy.net/sharedfiles/filedetails/?id=3265068668
Orion  [author] 3 Jul @ 1:05pm 
I'm not sure anymore. It's been so long since I last played. I think it should be possible.
Nightfish 3 Jul @ 8:56am 
I'm sorry if this should be obvious, but if I have one register, can I use the same one for a shop and a restaurant, assuming it's all in the same room?
seeki 3 Jul @ 1:09am 
(´;ω;`)
Orion  [author] 2 Jul @ 10:32pm 
That's very generous of you.
And you're right, extensive changes will be required. I don't have enough time to work on such a big change.
Also, I'm not doing features anymore. Especially not adhoc.
You're certainly free to have at it, the repository is open.
Maybe it's easier than I think. I'm pretty sure I wrote most of the code with stacks in mind, so maybe the fix is trivial. But odds are that it will be difficult and require extensive testing as it might break other features.
Please let me know if you want your money back.
seeki 2 Jul @ 8:34pm 
The amount of food requested by visitors can be easily calculated using FoodUtility.StackCountForNutrition, but I think that extensive changes will be required, such as changing the score calculation in Gastronomy, checking inventory, and changing Waiting.JobDriver_Serve.
So I've sent a small one-shot donation of $4.50 on Patron.
Please use it to cover the cost of the coffee you consume while coding.😀
Orion  [author] 2 Jul @ 1:25pm 
Then I'll have to implement that they can order multiple at once, or they'll get served single berries 😑
seeki 2 Jul @ 12:06pm 
I've carefully analysed Gastronomy and found that foods that require multiple stacks of consumption, such as milk and berries, cannot be ordered in restaurants because they are too low in points to meet the minimum required.
I hope that Gastronomy will be updated so that these can be ordered in restaurants.
seeki 1 Jul @ 9:57am 
thank you!