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Posable Alien Walker [TF2 Invasion Update]
   
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Universe: Team Fortress
Model
Models: Creature
Etichete: SFM
Dimensiunea fișierului
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7.946 MB
12 oct. 2015 la 20:24
22 nov. 2015 la 4:59
15 notițe privind schimbările ( vizionare )

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Posable Alien Walker [TF2 Invasion Update]

Descriere
No one has seen them walk before, in spite of their name. Now we are sure that they can walk! And one of our scientists, Plastikhuehchen, calls one of them Bob.
They have a habit of exploding if you so much as throw a stick at them. We have also noticed that they tend to teleport at random times, usually into people's plates of food or under sentries, causing severe damage to the structures.
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RIG right here: http://steamproxy.net/sharedfiles/filedetails/?id=538284630

These are posable versions we made of the model made by The Ronin.
Thanks to:
Strashniy Velikhan for extracting them from the Probed map, IK rig contribution and bug finding
Episoder for IK rig contribution and suggested changes to the armature.
UEAK Crash for making the Probed map and Ronin for making the model of the Alien Walker from that map.
64GIGS.exe, EmperorFaiz, Plastikhuehchen and alijons for testing.
The Ninja Scout for suggesting bone hierarchy.
Pte Jack for his animation groups setup guide and for the Eye_and_Rim rotation suggestion.
[N-cognito] for explaining the fix for the missing sharp edges.
Zappy for showing me the guide to animate colors.
turk645 (from facepunch forums) for making the color-animating guide.

Theater map by Skeleman Jenkins. http://steamproxy.net/sharedfiles/filedetails/?id=247973868&searchtext=theater
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> What can this thing do?
Aside from crawling around like a mechanical spider, it glows in the dark, has 2 skins for lights on / off, 2 bodygroups for normal head hemispheres and hollow ones, and it can be split into different parts. It now has a rig too and a second, closer to the original version of the model.
It also can change glow, color and specular for the glowing parts. See the Rave Update thread for details.

> Taking It Apart
You may notice that some bones are parented to the ones before them. To only move the parent bone without the other ones following, click the checkbox next to the bones that are influenced by that bone. This will lock them to the world and allow you to move them anywhere you want without influence.
Example: If you only want to move the Front.Leg part but do not want to move the Front.Claw and Bolt1 with it, click the checkbox next to Front.Claw and Bolt1.

> Easier Bone Sorting
To easier turn off the bolts and leg trunks by clicking the white arrow next to them, you can add animation groups to your SFM. The Alien Walker's skeleton should end up looking like this: http://imgur.com/TSCHcIe
How to turn the confusing bones off for easier viewport selection: http://imgur.com/s7CUr3i

How to add animation groups to SFM: Find sfm_defaultanimationgroups.txt in your SourceFilmmaker\game\platform\cfg folder.
Make a backup of the sfm_defaultanimationgroups.txt before doing this!

Copy this code above the last } at the end of that txt file and save it, then start or restart SFM:
//Alien_Walker from TF2 Invasion Update "Walker Head" { "groupColor" "255 128 32 255" "control" "Neck" "control" "Head.Trunk" "control" "L.Hemisphere" "control" "R.Hemisphere" "control" "Eye_and_Rim" "control" "Eye.Rim" "control" "Eye" } "Walker Body" { "groupColor" "255 255 254 255" "control" "Saucer" "control" "Trunk" } "Leg Trunks" { "groupColor" "187 136 40 255" "control" "Front.Leg.Trunk" "control" "Back.Leg.Trunk" "control" "Right.Leg.Trunk" "control" "Left.Leg.Trunk" } "Leg Sockets" { "control" "Front.Leg.Socket" "control" "Back.Leg.Socket" "control" "Right.Leg.Socket" "control" "Left.Leg.Socket" } "Leg Bolts" { "Bolts Front Leg" { "groupColor" "200 64 64 255" "control" "Front.Bolt1" "control" "Front.Bolt2" } "Bolts Rear Leg" { "groupColor" "156 187 29 255" "control" "Back.Bolt1" "control" "Back.Bolt2" } "Bolts Right Leg" { "groupColor" "187 136 40 255" "control" "Right.Bolt1" "control" "Right.Bolt2" } "Bolts Left Leg" { "groupColor" "29 137 187 255" "control" "Left.Bolt1" "control" "Left.Bolt2" } } "Leg Extensions" { "FrontLeg" { "groupColor" "200 64 64 255" "control" "Front.Leg" "control" "Front.Claw" } "BackLeg" { "groupColor" "156 187 29 255" "control" "Back.Leg" "control" "Back.Claw" } "RightLeg" { "groupColor" "187 136 40 255" "control" "Right.Leg" "control" "Right.Claw" } "LeftLeg" { "groupColor" "29 137 187 255" "control" "Left.Leg" "control" "Left.Claw" } } "Thrusters" { "control" "Front.Thruster" "control" "Back.Thruster" "control" "Right.Thruster" "control" "Left.Thruster" }

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For those who have lost animations / sessions due to the recent updates, here is the old model. https://copy.com/x8Sh3wFxa4K4NPyD
Click the Download on top right, then extract the 2 folders from the zip to your usermod folder. This should fix the corrupted animation / session. The old model cannot use the IK rig though so it's up to you whether you want to redo your animation with the updated stuff or not.
Remember to check the forum below for update news.
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Includes:
props_invader\posable_alien_walker_original.mdl
props_invader\posable_alien_walker.mdl
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98 comentarii
chair 30 oct. 2023 la 7:01 
i cant stop thinking about the scratched universe when i see this
Zxo Pink 1 oct. 2019 la 8:26 
I used this model for a small project in Unity but had some problems when i ported it into Blender, can I get some help please?
ScareCrow 5 nov. 2018 la 12:03 
what does?
I dont under"sans" *drums play*
AtomicSFT 27 iul. 2018 la 10:37 
Oh that makes sense















Still need a Bob Ross Modle
Detonatress  [autor] 27 iul. 2018 la 10:33 
@Atomic Speed FT Probably because my friend Plastik nicknamed the robot Bob (see description).
AtomicSFT 24 iul. 2018 la 14:36 
Why does this pop up when I search "Bob Ross"
A Commodore 64® 19 aug. 2017 la 22:28 
its strangely cute
The Rook 8 aug. 2017 la 16:44 
Gmodplz
PrivateerMan 30 apr. 2017 la 12:28 
Will you be making an enhanced version of the three-legged "bubble" walkers?
Detonatress  [autor] 13 dec. 2016 la 10:11 
While I like Cave Johnson, I made that on the spot after a friend kept saying he'll name it Bob.