Total War: WARHAMMER

Total War: WARHAMMER

MG-Teams of the Empire
36 件のコメント
Kyaruin 2020年3月25日 11時15分 
Why only Wissenland can recruit them? As Emire I couldn't but when I played on Faction Unlocker I could.
MapleFlag15 2019年8月6日 11時54分 
finally now i can inflict higher losses onto the zombies.
FAT WANZER 2019年6月30日 23時38分 
AI lord can produce it but me not or maybe this mod conflict with other mod that add new unit too?
mating_king 2018年7月17日 10時36分 
It is not produced. What is the preceding building?
Andrew  [作成者] 2018年2月15日 13時10分 
Thank you for the hint WorstPlayerEver, I will patch it.
WorstPlayerEver 2018年2月14日 21時43分 
I think I got it to work with campaign. With Pack File Manager, I changed the unit_to_groupings_military_permissions_table. msg_team is set to wh_main_group_empire_reikland and it now shows up whenever I play Empire. I'm new so I only play Karl Franz so I haven't tested how this affects other factions.
WorstPlayerEver 2018年2月14日 21時34分 
I cant seem to recruit this unit in the campaign mode. I can see and play with them in the custom battles. Great mod so far.
Andrew  [作成者] 2017年11月3日 11時08分 
Ok, I fought several battles with all mods, but there where no issues. Wich factions are you using?
Vortex 2017年10月27日 14時10分 
Additional Dwaf Units 1.7, All Tabletop Lords, Chaos Dwarfs by Sleepy, Conquer Anywhere-Chaos Edition, Conquer Anywhere-Conquer Wood elves, DreadKnights of the Old world, Dwarf Confederation, Empire Shielded Halberdiers, Empire Units (Light Unit Mod), Festivejelly's Repeater Gunners, Giant Boar, Glory Mod: Empire, Pirates of Sartosa, Strange Dragons, The Dragon Collection, The tomb kings, Unique Steam Tanks
Andrew  [作成者] 2017年10月27日 10時00分 
I tried it out and it didn't crash. Wich mods are you using?
Vortex 2017年10月24日 14時17分 
These keep crashing when i use them in custom battles
Andrew  [作成者] 2017年10月7日 11時10分 
Hey General Burgoyne, I had this idea already, but CA exported all their sound files as .wem files and I couldn't find any software to open/edit them yet. :steamsad:
General Burgoyne 2017年9月28日 17時21分 
Hey. If you still have any desire to support this mod, i think the one thing to make it better would be to mod the sound file to get a "rat- tat- tat" effect. How possible would you guess this is? Take the musket sound and layer it maybe? :steamhappy:
Poo Bao 2017年8月3日 20時41分 
If it's available in the campaign, it's not compatible with the other modes I use. Thank you anyway.
Andrew  [作成者] 2017年8月2日 11時20分 
Hey General Burgoyne and Jman, I fixed the sound glitch. The sound came after the last bullet, but there where too many bullets. I reduced the firing time to keep the distance between first bullet and last bullet as small as I could.
snackdown, this unit should be available for the empire with level 3 barracks. I don't know yet, why this unit doesn't appear.
Poo Bao 2017年7月30日 5時19分 
i need campaign!!
Poo Bao 2017年7月30日 5時08分 
no campaign?
General Burgoyne 2017年7月29日 4時39分 
Great unit but no sound effect? Is this in the works or is it effectively dead?
Jman 2017年7月21日 8時31分 
ok thanks man - Im sure you'll find out, its been a while since ive modded :)

Andrew  [作成者] 2017年7月20日 12時11分 
Jman, thank you for your idea. I tried this out, but it doesn't want to work.
Jman 2017年7月18日 7時41分 
great mod though mate, cant wait for the fix :) Maybe its something strange like with such a high fire rate the sound 'loops' before its even started?
Lobuno 2017年7月17日 2時17分 
Glad you are around here again :steamhappy:
Andrew  [作成者] 2017年7月16日 12時46分 
@Jman&Lobuno, I don't know why this happens yet, but I also didn't hear any sounds from the guns when firing. I will do what I can do next week to fix that.

@Everyone who tought I died or forgot my steam password- I was on a school trip for a week and couldn't work on the mods.
Jman 2017年7月10日 10時55分 
love the mod - i also found they made little to no sound when firing. great mod !!
Lobuno 2017年7月6日 16時53分 
Testing the last update. Machine guns make no sound when firing :(
Boonkie 2017年7月5日 1時49分 
Neither are linebreakerz or Empire MGs, but they're fun and make the game more interesting, so who cares?
Diggaz would really really be fun units to use in Warhammer, wild and savage humans with green painted faces that fight alongside orcs and goblins would be epic!
DE Von 2017年7月4日 19時48分 
!!!!
Lobuno 2017年7月4日 14時52分 
@Andrew: Thanks for your insterest. I think the main problem with the MGs is the reloading time is huge, in my humble opinion. May be I'm wrong, but after some tests in custom battle I didn't like their performance. Vanilla handgunners seemed more desirable for me. I still find your work here impressive, I'm confident with a few more tweaks this mod gonna be superb.

Nuln Ironsides are part of the SFO overhaul, a mod with a damn good unit balance, here's the link:

http://steamproxy.net/sharedfiles/filedetails/?id=704361604
The Running Man 2017年7月4日 14時51分 
Im afraid diggaz are a warhammer 40k thing...they are not in warhammer fantasy battles...
Boonkie 2017年7月4日 11時51分 
Andrew  [作成者] 2017年7月4日 10時26分 
Hey Lobuno, I will increase unit size and fix their cost. Could you send me a link to the Nuln Ironsides mod so I can orientate myself on other modded units?
Andrew  [作成者] 2017年7月4日 10時23分 
@The Immigration I will do it, but first I have to balance this out and do some other mods I announced earlier.
Andrew  [作成者] 2017年7月4日 10時21分 
Boonkie could you send me some pictures of them? I try my best.
Boonkie 2017年7月4日 5時26分 
Could you make The Diggaz? Humans who grew up with orcs, dress like orcs, and act like orcs?
The Running Man 2017年7月3日 8時57分 
Wow!!! can you add this guy as an officer for the handgunner unit? that will be cool
kinda like this
http://3.bp.blogspot.com/-wh0oOdBTIho/TfQWXA5wJsI/AAAAAAAACLY/ZymSi4LWvYE/s1600/Handgunners07.jpg
Lobuno 2017年7月3日 8時31分 
Nice mod. I consider the unit too weak to have any use tough. Nuln Ironsiders are three or four times better than this at only a fraction of the cost. Thank you very much, keep on the good work!!