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Ilmoita käännösongelmasta
i must use this?? "submod for the Steel Faith Overhaul (SFO) mod"
sorry for my english im french
But like I said, this is not the end of the mod. I'm still going to play around, as well as see what TWW2 and DLC offers. Until then, I'm going to either test workable ideas with this mod or create a separate (but compatible) mod with tanks not from GW lore/fluff or "throwaway" concepts like the Kathleen.
@Plague: I assume you mean the Halfling-sized steam tank? Possibly (see next post).
I have a question, this awesome steam death tank are available during the campaign? In Nuln?
Can you make the main cannons strength higher and the bullet velocity a lot higher:
I think that is quite simple, just changing some numbers, but the tank would more resemble modern tanks. I don't know if it's possible but perhaps you can make the bullet go very straight instead of a curve (like the handgunners,thunderers,...).
Secondary turret (what is now steam gun) could be replaced by some handgunner shots but with very low reload time so it looks more like an automatic gun.
Perhaps a higher missile resistance and some more armor would be more realistic: I dont see a tank get destroyed by some arrows or some regular swords ;)
I don't know if this is just some number changing or a lot harder cause I have never modded so have absolutely no idea how to make this happen. I so hope this would be a easy one you could make without spending hours of modding.
Thanks for reading :)
How is the progress on making that Sigmanar's Hammer have a transparent turret?
In regards to Mixu's, are you talking about Empire of Man, 2.0? Yes, that is what I am using, but I am also using his additional units sub-mod. That is the one that conflicts with your mod, not the main EoM 2.0.
As for the destroyed models, it looks like it should be easy enough to do, I'll give it a try and add it in if it works. I never bothered because I never wanted to see my beautiful creations turned into trash heaps! :P
Any chance you two can get together and combine them?
I use Mixu's Empire of Man 2.0 and the Sigmars Hammer variant in that mod replaces yours. Is there a way to alter the unit identifier in PFM, so that both versions are available? I'm not a modder so I don't really know what entries I would need to change. Any pointers would be appreciated.
I wonder whether I may corrupt the dds files when I edit? All I have done is replaced the Eye of Horus to Imperial Logo in specular.dds and removed several part in diffuse.dds. I had repeatedly checked tables in PFM to make sure they are error clean.
For more info, check out Sebidee's guide (link in mod description), but you can also use Magnar's guides on Youtube (they're for R2 and Atilla, but the basics are the same).
Anyway, I hope you can eventually find your solution. I'd like to ask you how you edit & export the dds file? Is there any tutorial I can use? I have modified some specular map but have no idea how to generate new diffuse, normal, gloss_map for my own.
-Not one but TWO new Tanks, Implacable (loses the steam gun, replaces the cannon with a mortar) and Invincible (also loses the steam gun, but has a more powerful cannon and a bit faster)
-Switched out the cannon on Deliverance for a flame cannon. I really wanted to replace the steam gun with a flamethrower, but there's currently a bug with the flamethrower animation
-Updated textures based on actual Citadel Miniatures paint color hex codes, dulled rust from neon orange, crosses look like actual Imperial Crosses
-New shield heraldry textures on Deliverance. This is still a WIP, let me know how it looks and if you want it for the other Tanks
-New "Pour On the Steam" ability, which gives all the new Tanks a temporary boost to range/damage, but reduced accuracy and longer reload time
http://i1081.photobucket.com/albums/j341/c_mour/SideB_zps627f85a7.jpg
http://whfb.lexicanum.com/mediawiki/images/thumb/a/ac/Klassisches_Dampfpanzer.JPG/268px-Klassisches_Dampfpanzer.JPG
Apart from damage stats, I'm still working out how to give an anti-monster vibe, and even if I have to add traits, I'll make it happen.
As for the "monster sniper" tank, it could be colored red & black, and called the Demon/Giant Hunter.
1: Artillery tank: armed with a hellstorm battery on it's back and a much heavier (but much slower firing) gun in it's chasis (essentially it does more damage, and has a large AoE...capable of decimating units in one hit...possibly even out right killing low model and HP units...but it's main purpose is blowing open gates and choke points for the empire's infantry to break through).
2: Anti-monster: picture a real life tank destroyer, but in warhammer (large calliber gun, but fast firing and highly acurate...as the Nuln engineers would have tuned it to deal with monsterous threats)
"In recent years, under the reign of his Imperial Highness Karl Franz, the engineers have continued to experiment with the weapon systems of the Deliverance, testing out a weapon designed to shoot great bursts of flaming liquid over the enemy. This weapons was inspired by a Dwarf war machine, although at present the 'liquid-flame projector prototype' is rather unsafe, and requires continued research and experimentation before it will be truly effective on the battlefield."
Since one of the "variants" I'm working on is basically just a rename and minor reskin/tweak of the default tank, this is definitely something I've been planning on trying out. Stay tuned!