Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

TLH-style Witch-Bride (Resource+optional replacement)
25 comentarii
Sixteen60 8 nov. la 17:36 
Is the altered Witch-Bride fixed on in BFE Enhanced?
Spaghettacus 8 aug. 2023 la 11:22 
The monster is refusing to teleport to different path markers, I tried placing them manually and all the markers were assigned a next marker as well. It just teleports on the same marker over and over again.
Spaghettacus 6 aug. 2023 la 21:43 
Something odd about this. In last man on earth, the witch bride in the second outside fight just repeats its teleport animation and sound and stays in place.
Бублик 10 mai 2022 la 3:49 
NSKuber
thank.
On account of "multiplier of enemies x11" - the mod cannot load the "last man on Earth" level. Can't check.
The Grim Bride level loads normally and the witches behave normally, occasionally leaning on each other and blocking attacks. The rest normally attack from other places.
NSKuber  [autor] 10 mai 2022 la 3:41 
> Does this mean that just by installing the mod, I will see the modified witches, while other players (without the mod) will see the original witches?

No. If the "replacement" is enabled on the host, then all players entering will have to have this mod installed and all will see the new witch. If they don't have the mod installed, they will either be unable to join or will have bugs on their end. If the server doesn't have replacement enabled, everyone will have normal witch-brides.
Бублик 10 mai 2022 la 3:18 
it’s scary to imagine how they will behave with a multiplier of enemies x11
Бублик 10 mai 2022 la 3:12 
tell me, please, if this mod is a resource, not a replacement. Does this mean that just by installing the mod, I will see the modified witches, while other players (without the mod) will see the original witches?

I put the mod, launched a single one - I see modified witches. Without entering codes in the console.

I also noticed a very strange behavior of the witches of your version:
at a certain distance from the player, 2 witches teleport to 1 point and both try to attack me with their white balls, but block each other. The body of one witch is blocked by the shots of another. This is shown in the video link below.



video link [drive.google.com]
NSKuber  [autor] 17 febr. 2021 la 7:19 
The code in the console? I think it should be saved, so once you enable replacement, it will keep between game restarts.
Lumensis 17 febr. 2021 la 4:06 
but the code must be entered every time the game is started, or is it saved and just given it once?
NSKuber  [autor] 22 nov. 2018 la 21:26 
Yeah, I'm aware that it broke with latest patch. Will fix as soon as I have the opportunity, kinda busy at the moment. Apologies for the inconveniences.
Laki 22 nov. 2018 la 7:33 
It's not working with BFE Enhanced anymore. Bride isn't attacking or teleporting.
NSKuber  [autor] 20 iul. 2018 la 1:35 
Once, the enabled/disabled state is saved in a config file, so will persist even between game launches.
SlayQueen 19 iul. 2018 la 9:53 
Does the "globals.ReplacePsykick(1)" command need to be entered every time one starts a level, or does it only need to be entered once?
ItsAName 1 sept. 2017 la 0:04 
Never thought I'd see the day where a witch bride would actually be a fun enemy to fight.

Good work.
Wiseguy 22 iul. 2017 la 16:54 
do you think you could make a mod that replaces the serious sam 3 harpies with the serious sam 1 harpies?
artzpiip 7 iul. 2017 la 13:29 
Suggestion: Make witch-bride's projectiles slower with weaker homing capabilities but add more of them.
NSKuber  [autor] 29 iun. 2017 la 19:37 
Attacking is executed by behaviour (mostly), and no macro events in animations were used.
Nothing is actually hard in scripting, but people just don't do it.
Rawr'kraine 🐉 29 iun. 2017 la 15:29 
As far as I see it, this doesn't seem that hard to do:
one action for attacking, and another for playing an animation that sends a macro event that the scripts detect (and teleport to a random marker that matches the name, GG for using a defunct animation event that still works since SS2 :p)
Rawr'kraine 🐉 29 iun. 2017 la 15:26 
In the realm of scripters, very little is impossible, even less in fusion.
Anyways, nice addition Kuber! The vilnila Pyskicks are more annoying than fun.

Also to further that statement, it's pretty obvious Kuber is the successor to Ryason, no doubt
PikaCommando 29 iun. 2017 la 12:53 
Solais said it was impossible but you did it! You are the new SED God Scripter we've been waiting for! We're not worthy!
Soulmyr 29 iun. 2017 la 10:06 
Alright, thanks for the answer.
Spy's Cr3ed 29 iun. 2017 la 10:02 
Why you didn' try to make moveable witch , that doesn't teleport like standart legged characters
Spy's Cr3ed 29 iun. 2017 la 9:59 
Hmm..
NSKuber  [autor] 29 iun. 2017 la 9:59 
Both. Health is significantly increased, because default ones have very low health and without invulnerability die instantly. And the one shown in the video is "boss" version, which is around 3 times more fat than usual ones.
Soulmyr 29 iun. 2017 la 9:50 
This actually looks like an interesting enemy to fight.

One question: Is the witch bride health increased or is the one in the video that tough because she's the "boss" version?