RimWorld

RimWorld

ResearchPal
1 294 kommentarer
0。0 27 maj @ 13:45 
Sorry, the previous link was wrong, it has been updated.
A fully Anomaly Research–compatible version is now available — feel free to try it out!
https://steamproxy.net/sharedfiles/filedetails/?id=3460408210
@0。0
content of that link is not avaible
Laykke 1 maj, 2024 @ 12:41 
Hightech 25 apr, 2024 @ 21:26 
1.5 This is a must in my mods im sure this to 1.5 is not easy to do.
DJ Icarus 1 nov, 2022 @ 19:31 
ResearchPal is my Pal. I demand of this friendly colony that i will only respect tho original Pal. no forks. only Spoon
C Y B I E C K 26 aug, 2022 @ 14:55 
how do i unlock researchs with devmod and this mod active ? (i dont want to unlock everything)
newk 30 jun, 2022 @ 6:01 
It is so helpful!!
Kissa 13 apr, 2022 @ 2:14 
Oh thank God, I didn't even realize how much this would help my caveman-brain.
Charlotte  [skapare] 15 feb, 2022 @ 9:45 
What's wrong with the fork? I use it. It's a waste to duplicate effort.

https://steamproxy.net/sharedfiles/filedetails/?id=2351393394
Protocol 15 feb, 2022 @ 6:54 
1.3
zeke 28 dec, 2021 @ 1:32 
1.3
JessieFeathers 29 nov, 2021 @ 16:56 
1.3?
glutamate 19 nov, 2021 @ 6:25 
any way to place techs from different mod to different tab with this mod?since I subscribe toooo many mods
Charlotte  [skapare] 26 aug, 2021 @ 14:33 
I don't think you can escape the Harmony, the way things worked with Injection back then was horrible and so prone to incompatibilities.
Charlotte  [skapare] 13 aug, 2021 @ 2:46 
Yes
Stellar Harbour 13 aug, 2021 @ 2:24 
I can unsubscribe here then, forked version is main now?
YourLocalRedcoat 9 aug, 2021 @ 19:27 
can you make 1.3 support
The Lesbian Bitch 7 aug, 2021 @ 0:42 
oh never mind i was talking about how the tree was organised but i fixed it with "group Research by tech level" in mod settings
Charlotte  [skapare] 6 aug, 2021 @ 20:36 
It should look the same. What's the difference? Maybe I can implement it as an option (on the fork), no need to do double work.
The Lesbian Bitch 6 aug, 2021 @ 20:23 
can someone update this version of the mod i really don't like how the fork looks (nothing against the author of that one it's personal preference)
Candy 23 jul, 2021 @ 11:24 
It does, very nice!
Charlotte  [skapare] 23 jul, 2021 @ 11:16 
1.3: https://steamproxy.net/sharedfiles/filedetails/?id=2351393394

Should work fine to add and remove mid-save.
Candy 23 jul, 2021 @ 9:06 
does this work if imported mid-game?
DevilDog 22 jul, 2021 @ 5:14 
pleeeeaaaaseee 1.3
新的一天 要快快乐乐的 22 jul, 2021 @ 0:45 
加油兄弟
k4!n 21 jul, 2021 @ 4:52 
Thanks for all the work, dont get the fork though bc modding allows multiversion with current DLC.
Killer Rabbit 20 jul, 2021 @ 19:07 
Thank you for providing the link to the forked forked version. :lol:

If you comletely support the effort and it works for you, then might as well stop updating this one. If you can update the description directing people to the other one, that might be helpful for people coming back and looking through their list of subscribed mods. Hiding still keeps it available for people subscribed, right? There might be people happy to remain on 1.2.
Jared, Militant of Jamsheed 20 jul, 2021 @ 17:55 
Thanks for sharing the link for an alternative! I was gonna do searching of my own after checking if there was plans on updating but you did already for me.:steamthumbsup:
Charlotte  [skapare] 20 jul, 2021 @ 15:43 
There is the fork, even I use the fork. I'm not sure if it's worth it keeping this one updated. We were already duplicating effort with Fluffy's Research Tree. Now there is Research Forked Forked. I kept this fork alive because I disagreed with Fluffy on where the Tree's building happened. I completely support the fork's effort, they used the fun algorithm and even used my changes.

What do you suggest? Hide this one?
https://steamproxy.net/sharedfiles/filedetails/?id=2351393394
YAKUBIAN SUPERSOLDIER 20 jul, 2021 @ 15:36 
you do realise that since they had 2 weeks to update it, they are almost certainly either taking a break or just not gonna update it, at least not for a while
Setthra 20 jul, 2021 @ 15:26 
you do realise they do these mods in their freetime and owe you nothing, right?
you do realise by posting comments like this you look like a self entitled little kid, right?
YAKUBIAN SUPERSOLDIER 20 jul, 2021 @ 15:19 
you do realise they literally had 2 weeks to update it, right?
Kaadilac 20 jul, 2021 @ 15:07 
Hello mod creator! I'm Mr. Ass. and I'm going to spam comments asking you to update the game literally within a day of the update!
you are an idiot! 20 jul, 2021 @ 14:13 
I used this mod so much that I cant play 1.3 because I dont understand the research tree D:
Cubythedinoba 20 jul, 2021 @ 13:32 
1.3?
Rayne 18 jul, 2021 @ 16:00 
Would love to see a 1.3 update!
Kane [ESP] 17 jul, 2021 @ 13:51 
Hey!

Is the "search broken" issue fixed? How? Because I still have it (playing 1.2 with several mods)
DonutCanoe 16 jul, 2021 @ 12:47 
I believe that the different colors are representing the different tech levels, like primitive, medieval, spacer, etc.
PterribleDactylus 16 jul, 2021 @ 9:01 
this is probably a dumb question, but what do the colors on the research mean? im guessing its for if i can research them or not, but it doesn't make sense.
Couch_Lord_Xenos 14 jul, 2021 @ 4:23 
For whatever reason, there are large chunks of my research tree that turn invisible for seemingly no reason. This only started happening when I reloaded my save. I wonder if it's some incompatability with Human Resources?
smitty_the_smith 12 jul, 2021 @ 19:24 
@arcanant It does not work in 1.3 There has been a change in the handling of tabs or windows. Something about patches. Anything that works with windows (tabs) is broken.
alwysSUNNY 11 jul, 2021 @ 0:04 
Love the mod, couple suggestions. First, for me the queue cards show up at the top of the ui, but the tree displays over the queue. When youre at the top there is only a small area to click or see whats in the queue. And I would just like to second what @aamis2012 suggested
Peanut Arbuckle 8 jul, 2021 @ 20:26 
no go for 1.3. i miss this mod so much QQ
Arcanant 6 jul, 2021 @ 7:55 
Anyone tried this with 1.3?
Morti 2 jul, 2021 @ 15:07 
I used an item (subpersona tech core or some such) to unlock a research (Recon Armor) and now the research is stuck. I can't proceed to Marine Armor, can't even click on it. Very weird, gamebreaking bug. No idea how to fix it either, couldn't find the research info in the save file