Kenshi
Outland Coin Purses
141 Yorum
Sanchita 31 Eki @ 3:22 
"Snake 5 Nov, 2024 @ 5:50pm
The fog heavy head is game breaking. You become Very Very Very rich Very fast. Grab the other mod without this cheat"

I don't even bother picking them up, or the prince heads or beak thing eggs. Waste of inventory space. There are so many cats coming in from the massive amount of vanilla npc's redistributed by other mods throughout my game. I guess if I was just hanging out around Mongrel right after game start, it would be something I'd notice.
IWILLSAVEHIPHOP 14 Nis @ 16:07 
Be warned, this mod kinda breaks the economy once you reach mid game. One failed holy nation assault netted me like 500k when I was just entering mid game. HN seems to be exceedingly rich from my experience
SadPirate 21 Mar @ 12:49 
Is it possible to make it automatically picked up when walking nearby? it is kinda hard to loot 50 raiders nearby just to take their coins
Snake 5 Kas 2024 @ 16:50 
The fog heavy head is game breaking. You become Very Very Very rich Very fast. Grab the other mod without this cheat
Yaldragon 18 Haz 2024 @ 7:34 
额外的钱币

在游戏中的几乎每个角色中都添加了钱和一串钱,从Holy Nation Paladins到Empire Samurai,还有Bandits、Swampers、科技猎人、 Deadcats、Sheks等等种族。还将食物添加到某些角色的库存中,比如农民和烹饪师。
基本上,当你干掉你倒下的敌人时,你可以拿走他们的硬币钱包。角色持有的金钱往往取决于他们的职业和战斗水平,因此从期望上看商人比警卫或土匪更富有。
还将钱和一串钱的重量减少了100倍,这样有钱的角色就不会受到重量影响。
D E C E M B E R 29 Mar 2024 @ 17:06 
Anyone looking to use this mod without the additional hidden items added by it here you go
https://steamproxy.net/sharedfiles/filedetails/?id=3205786343
Synopse 24 Mar 2024 @ 7:45 
The mod adds a few additional loot items to some npcs and make changes to few items and npcs. Nothing game breaking, but can be unexpected.
PapaStalin 27 Oca 2024 @ 6:57 
@Vaclu What changes does it make? Does it make it literally broken?
Soran 19 Oca 2024 @ 18:05 
Mods adds changes not mentioned in the description, use at your own risk!
Felritas 9 Ağu 2023 @ 2:52 
Your mod is 100% the most essential one. I have 1 gripe. when I kill a fog heavy, I find a head in the inventory, is there any way that could be removed? I've traced it to this mod, and it's causing me to have 2 heads on a corpse instead of 1.
Ink 21 Tem 2023 @ 19:57 
@bee Once you get to the point where low/mid tier enemies arent a threat, or if you max out an assassin character, the balance gets a little slippery. Town raids, faction patrols, ninjas, etc all are big moving banks. If you clear out a group its a few thousand free cats before you even sell gear. Early game if you kite stuff like dust bandits into a town you get a couple thousand cats free. It makes the game a little easier. Late game when money is irrelevant it becomes negligible
Cytron 20 May 2023 @ 8:53 
is this Enhanced Shopping Economy compatible?
KhunPhoo 11 Mar 2023 @ 0:50 
This mod add "Fog heavy head" to Fogman heavy unit. It's sell for 4k each. This has nothing to do with the Coin purse at all. I'll unsub this mod until they remove this.
Skycore 5 Mar 2023 @ 17:46 
Suddenly every downed npc has 1000 cats with them... is this a bug?
Extreme 14 Şub 2023 @ 15:59 
@Bee not game breaking really balance
Impos! 16 Oca 2023 @ 11:44 
Anyone know how balanced this is?
Jet 17 Ara 2022 @ 17:28 
does this let the entirety of your cats into a string of cats item? so you can split your money between multiple squads?
David 1 Eki 2022 @ 12:37 
Why does this mod add the Fog Heavy Head?
Nobark 26 Ağu 2022 @ 7:54 
Hey hey, I've merged your mod with one that I'm working on. I want to know if I release said mod will you get annoyed? I'll link back to your workshop along with a thank you posted on the mod page.
Nobark 26 Ağu 2022 @ 7:50 
@Companion Cube

I think it works with old saves, but you might want to Import your save at the main menu.
Companion Cube 17 May 2022 @ 2:24 
is it possible to start that mod in last save or only on a new game?
jake_j_a 20 Mar 2022 @ 17:52 
Great mod, does anyone know if there's compatibility patches? Specifically UWE?
LilEndian 14 Ara 2021 @ 16:15 
This needs a script to make NPCs loot coin purses just like anything else, it makes no sense that the guards would strip everything else off besides the coin purse
Regina George 4 Kas 2021 @ 5:11 
Omg I completely forgot this was a mod and thought it was apart of the game. It shows how good this mod is!
lukel74 6 Eki 2021 @ 23:44 
Suena genial !! Gracias 🤩
Novato_Eber 19 Eyl 2021 @ 12:25 
esto le dara un toque al juego hehe, porque como es que los esclavistas por ejemplo no tengan nada, uno que otro lleva cats pero ni comida llevan solo vendajes uno que otro tambien, los bandidos famelicos la creo pues siempre buscan comia
C486 14 Ağu 2021 @ 13:23 
This makes hunting HN paladins actually worth it.
Taco Boy 1 Mar 2021 @ 20:25 
its really op but at the same time realistic maybe just make it so they have like 20 or 15 cats on them for normal bandits and for guards maybe 100 for bosses keep it like 4k 3k and for small bosses like 800 or 1k oh and merchants should only really have 500 on them just so its really realistic and less op
Chronos 26 Eyl 2020 @ 2:55 
Did you go into every character and add a certain number of string of cats references one by one? in FCS
Vahagn323  [yaratıcı] 26 Haz 2020 @ 12:26 
Hey everyone, I haven't touched Kenshi in months if not a year by now so just throwing in a psa to anyone coming with questions or comments. The balance of this mod is from a couple years ago, a beta version of the game where the economy was founded upon very different numbers. Nowadays its probably incredibly op, as people have mentioned, though Kenshi has never lacked means of earning cats. I have another version of this mod that might be a bit more balanced if you're interested.
Teirdalin 13 Haz 2020 @ 21:37 
I love the idea of this, but it really is op. Ended up getting over a million cats on my crusade against the nobles mostly by merchants who got killed in the fighting and the nobles themselves.

Even on my new save a couple random merchants who was dead had like 8k on them right from the get-go.

Maybe it can be balanced somehow, but probably not very easily without ruining it. Just keep in mind that depending on what you do, this might be a bit too powerful.
IronSquid501 29 May 2020 @ 3:46 
Seems op at first until you realize that you can make a lot more money just mining and selling ore just outside the city gates. Good mod
The Saxon blood wizard of Albion 31 Mar 2020 @ 6:33 
Mod works as intended HOWEVER, it makes the game too easy when you can just loot the dead bodies that the guards/others have killed.
Yolo$wagger 21 Şub 2020 @ 0:17 
Nevermind, there is a lower-cats version of this mod here: https://steamproxy.net/sharedfiles/filedetails/?id=1173662576
Yolo$wagger 21 Şub 2020 @ 0:13 
How many cats does the average NPC have? Will this mod make me rich fast?
LotusLily 11 Oca 2020 @ 10:46 
If you guys are having problems with this why not make a patch to increase the prices of everything so having 4k is like having 200 cats. Just increasing trade prices and boom balance.
Nox 2 Oca 2020 @ 13:32 
npc's should loot each others cats. Y
Freeasabird🕊 8 Ara 2019 @ 14:25 
I think finding cats on EVERY SINGLE NPC 100% of the time is ..a little OP, you could set the chance of these items to spawn in there inventory to 10 or 15% so that you don't find cats on literally everyone.
Terran 24 Eyl 2019 @ 18:20 
I did initially like this, but it just makes the game too easy. I started out, found some dead band of bones and left with over 4k cats just from...nothing. Interesting idea, but not my style.
BionicMeatloaf 7 Ağu 2019 @ 13:10 
... You know I just realized that it makes absolutely no sense how I could never just take someone's Cats after knocking them out or killing them before this mod
✞Swag Messiah✞ 5 Ağu 2019 @ 9:32 
@SlaZe that's a vanilla bug that you encounter when you pick up a single cat, in a barrel for example.
Nemesis Tigrex 23 Haz 2019 @ 23:26 
fix all npc now no longer carrying cats please.
SlaZe 16 Haz 2019 @ 4:18 
is there a way you could fix the bug where you get like -2 billion cats
Gazebo Hunter 10 Haz 2019 @ 20:01 
This mod adds heads to Fog Heavies, which conflicts with any other head-collection mod...
Telltale 4 Haz 2019 @ 13:54 
Could you put the money found in random?
Timesplitter 8 May 2019 @ 0:06 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
Cal 20 Mar 2019 @ 14:40 
Could you make it use the cats sound (Like when you buy and sell things) when picking them up instead of the metal clang sound?
MC24hc 13 Mar 2019 @ 23:52 
Hey thanks for the reply.
I moved the mod up front in the load order and it seems to be working now. Might have conflict with another mod.
Vahagn323  [yaratıcı] 13 Mar 2019 @ 13:11 
I'm not sure about needing to import or load order priority, though an import is usually recommended for mods that change NPC inventories and gear. It depends which NPC's you were knocking out, as I've said some characters I haven't given money due to being slaves, it not being topical, recruits, and some characters I might have missed due to their particular naming in the FCS.
MC24hc 10 Mar 2019 @ 21:58 
Thanks for the mod.

But does it require importing or being put first in load order?
Or does it take time to fill the NPC's pocket? I was knocking npcs out in the hub and I don't see any money in their inventory.

Thanks