Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
its better when using the cheat commands mod and adding popcap and other comander abilities for player 5
everytime i play this map and get to about 20 min of playing time the map freezers
it's fun to play with 2 friends against an AI but my first attempt with just AI, I was just stuck trying to get into the city for half an hour, and the AI just stuck to that piece of land instead of moving forwards, but then when i switched sides the AI only moved forwards alongside me, they hold points, they don't go out to take them
so good job on making one side defend while the other attacks (dunno if that was intentional)
it's a lot more fun 2 v 2 or 3 v 3
the tank? well I suggest you keep it empty but with a destroyed engine so you need to take it before you can use it
keep the artillery empty too
lower the amount of flak, or spread them out more, the whole area in between the two bridges is just way too full of anti tank and anti-infantry to be beaten if you don't have an artillery commander, here I was, thinking paratroopers would be the best way to beat this map
boy was I wrong
also the iron whatchamacallits seem to be stopping my MG bullets