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翻訳の問題を報告






I had to script one for each player's color though, as otherwise everyone would've rolled everyone's dice, and i got an error for the object not being able to get the color when passing it to the callback function. Maybe someone can and actually want's to fix it and make it more flexible.
Here's the code snipped on Pastebin [pastebin.com]
if die.getLock then
die.setLock(false)
end
I also have a question, is there a way to print the results in the chat in groups of values - say you roll six dice and get 1,2,2,2,5,6 - can it be made to say 1, 2 (x3), 5, 6 by some sorcery?
Can you make it easier to up the number. Doing like 1-10 dice is not too hard, however if i wanted to do 200 dice, its time consuming.
IDK if this is possible, but make the dice spawn relative to the roller at all times. When placed on a custom tray object, the dice regardless if its locked or not will spawn on the TOP of the trays hit box. This becomes a issue when you have a enlarged tray to handle a 200 dice roll, and the dice spawn crazy high.
A way to force clear the roller memory even when in the middle of a roll. I have had a few times where some of the dice accidentally land in a bag, and i have to delete the roller and the dice it spawned then make a new one.
Maybe a way to adjust the distant based on amount of dice rolled? so like 100 dice will make the distance x10 of the original or something or something.
It seems you can break it by placing a generated die on the pad and furthermore getting the message to wait for all dice to stop rolling. Would be nice if the X button would be a way out. Or just add a note to the use instructions not to do that ;)
But, it can be change? - numbers go in the chat from small to big, but need from big numbers to small. Its really? :) Sorry about my english.
So now I am starting to think I want to have individual buttons you can link together into a group so they work together like clickroller does with a modifier options for each
I'll figure out a good universal die roller solution one day... one day haha
I have been testing this in real world game situations for awhile now and I think it is the best roller so far, but the dice in the center is often the cause for confusion for other players, thinking it is one of the rolled dice. Maybe even change its texture or something! Or make a new mesh object to "house" the chosen die or sometrhing.
As for setting deck, there's a command for that (object.setValue(number)). But I am not familiar enough with the general concepts involved in the setting of those dice to design a tool around it.
And I can't add a sound effect only because I would have to re-do the thing as an asset bundle to add a sound effect and that would mean re-doing all the buttons and whatnot. Maybe on the inevitable next edition I do someday though