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Now, if there was a Medieval map that was just a hill with a control point on top... we could call it koth_koth
which is wrong but the map that you play it in is wrong atleast i think those are the problems
- packed stuff
- 3d skybox stuff
- no more floating trees (we're safe)
So... I was trying to make update as fast as possible, but after three monts all I have is this (this version was made like two months ago, so it's pretty lame that i publish it just now). Hopefully it won't take yet another three months to (finally) publish v3.
With love.
Big red pit of sadness.
(game references)
Must have taken you quite amount of time