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mods: hold my beer
just a little meme did there
dont ask
For the NSC problem I'd suggest having the mod ignore the NSC playable guardians entirely as they are a signficant oulier.
It will be a good idea to make some options of spawn chance for each guardian, etc. Maybe some events with guardian spawns.
Update: I believe they are working now, don't know why though... Now a question, why there is no setting as in pirate wave to control their strength? Because my empire is not the weakest by far in the galaxy, but having to cope with several 4k amoebas when your total fleet strength is 3-4k is just too much. That said, your work is awesome ScrepraX, congrats
Is it possible to prevent them from doing so without changing other behaviour?
Also gotta say I love the statistics showing how many ships you have killed/been killed by each monster type. its a nice little touch which makes the mod feel like part of the core game.
I have been playing with this excellent mod since version 1 and I have found it mandatory to create atleast 2-3 fleets in different locations in order to be able to respond quickly to monster attacks before they kill all my spaceports.