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Сообщить о проблеме с переводом
- 29 HP for a level 0 single slot monster? The two slot giant human vanilla monster only has 35 HP!
- And they don't have a ridiculous stacking 260+% damage boost that ticks up and up every time they attack or anyone with riposte is attacked either.
- Not even limited to a single zerker either. Multiple zerkers all stacking one another, all tanky as sin. Its so unbalanced for what is supposed to be a level 0 dungeon.
Every fight lasts 9+ rounds. Its exhausting. Crits are just guaranteed deathblows at this point.
I AM LITERALLY LEVEL ZERO!
I do not have options to play around these monsters yet.
They absolutely do not belong at this tier.
Now I just need to actually get in touch with them.
@Makko: I believe so.
I got a team with one of the ax pigs that kept buffing it's dodge and 2 pig poles. I couldn't do anything but heal myself until the pig poles killed themselves with flies to the rot because they were immune to my bleeds and healed for more than I could hit, and on the rare occasion my arbalast was able to hit the ax pig with it's 40+ dodge the pig poles would just heal it.
The Assassin pig uses "Hide in Shadows" but that skill just do nothing. No stealth or dodge buff.
The Hook pig always try to use a PROT buff skill but the PROT only lasts until the end of the turn he used the skill.
please fix.
Can I add a Russian translation for your mod?
line 145: "hp_ratio_treshold": 0.5
should be "threshold"
But my only problem about this mod is the Swine Zerker, I did a run on the easieast level ((so I could train my group)), but then the first fight, suddenly three of them with one swine hooker. Like come on, this beserker swine is literly annoying to fight ((even if his puropse is to punish AoE damage))