Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






Could try to merge mods together although would have to watch for the 200mb limit per mod.
Paks may offer more of a work-around solution.
If you are interested in expanding character levels and do not care about multiplayer, there is a mod that changes character level, I recommend taking a look at it.
http://steamproxy.net/sharedfiles/filedetails/?id=136244087&searchtext=level
Weapon Bug Fixes
- Fixed an issue with Fist weapons were not able to hit your target when dual wielding with a Sword, Axe or Mace
- Fixed an issue where Swords, Polearms and Fists were not able to be used with some Engineer skills
- Removed Staffs from some of Engineer Skills (Flame Hammer, Ember Hammer, and Ember Quake) since they are no longer 2H Melee weapons
Added New Enchanter Summons
- Enchanter Boris - Vitality
- Enchanter Boris - Strength
- Enchanter Boris - Focus
- Enchanter Boris - Dexterity
Mod Changes
Part 2 no longer requires Part 1 to run
WARNING
If you remove Part1 from your Mod Load, any item between Levels 100 and 499 will vanish
Part 2 includes items 1-99 and 500-999
(Levels 1-99 are required to override the vanilla settings of items)
Item Changes
2H Throwing Axes
- Added a "homing" effect to the throwing axe effect (helps to counter weapon weakness)
- Shift is no longer needs to be held down to throw axe
- Weakness: Up close targets will be hard to hit
1H Throwing Axes
- Shift is no longer needs to be held down to throw axe
Staffs
- Shift is no longer needs to be held down to fire weapon
All Weapons
- Minimum Attack Range now equals Maximum Attack Range on all weapons
- This improves the ability of all weapons to be able to attack at their maximum range without needing to hold shift down
Shields
- Removed inherited block% bonus
The only way for Synergies items to disappear is for you to remove Synergies (unless we edited the same item). If I set up Part 2 to be able to run by itself, you would lose the items that are part of Part 1 only.
I can make a part1/part2 combo mod, but I can also make it so each mod can stand on it's own, but doing so for part 2 will cause lower level items to vanish since part 2 only contains higher leveled items.
Thank you for your time. ^_^
You are welcome!