Starbound
Expanded Weapon Generation - Better NPC Equipment
Комментариев: 9
projectmayhem 15 июл. 2024 г. в 18:26 
bonewildling.npctype.patch calls for a npcpear instead of npcspear which causes them to despawn when trying to switch weapons.
shadowwolftjc  [создатель] 20 мая. 2017 г. в 23:44 
@Bonedragon1300: Frackin' Universe already has a version of this mod incorporated into it, so there's no need to have both mods installed.
Worgensnack 20 мая. 2017 г. в 15:22 
Does this work with Fracken Universe?
Uatcher 26 мар. 2017 г. в 21:21 
Always glad to be of service.
shadowwolftjc  [создатель] 26 мар. 2017 г. в 21:09 
@Uatcher: Indeed, and now, it should be fixed. Thanks for pointing it out. :)
Uatcher 24 мар. 2017 г. в 18:00 
I believe I found out the cause of the constant weapon switching. It seems to be the parameters "emptyhands" being set to true, when it should be set to false.
shadowwolftjc  [создатель] 23 мар. 2017 г. в 10:43 
@Uatcher: This mod can be used without the Better NPC Equipment mod installed, though it'll run fine if both mods are installed. It'll simply overwrite the Better NPC Equipment mod's changes with its own.

As for that constant weapon switching for NPC crewmates, I'm not exactly sure what's causing that, but I believe that it's most likely due to the Improved NPC Behavior mod. If not, then it might be a vanilla Starbound issue causing problems with Engineers and Mechanics carrying both a primary weapon/tool (such as a monkeywrench) and a sheathed primary weapon/tool (such as a gun).
Uatcher 23 мар. 2017 г. в 10:15 
Also, because I forgot. I'm not sure what is causing it, but one the engineer crewmates for some reason keep switching between their ranged weapon and the melee weapon constantly when not in your party.
Uatcher 23 мар. 2017 г. в 9:59 
I have a question: Is this mod meant to be used alongside the other Better NPC Equipment? or should only one be used at once?