Starbound
Legacy Monsters & NPCs
22 commentaires
shadowwolftjc  [créateur] 9 mars à 18h37 
To everyone that's posted here during my absence, I've decided to return to modding Starbound after a long hiatus. Although I've started by developing a few new mods regarding quest progression and star distribution, during my hiatus, I've been doing some small bug fixes in the background while I was working on some more ambitious projects that, sadly, I'm not ready to reveal.

Anyways, although I've yet to encounter any bugs during my own playtesting sessions, there might be some other bugs that I'm not yet aware of, and I would appreciate the feedback.
Plague 30 nov. 2023 à 17h48 
terrifying
Star Berry 24 avr. 2022 à 2h37 
Uh, Shadow? Do you copy? It sounds like some peeps are having trouble with this mod.
😂 4 nov. 2021 à 9h37 
removing this mod crashes my game, even after creating a new universe... anyone an idea how to uninstall?
ZerKoma 18 juin 2021 à 1h31 
Is this mod compatible with the latest version of the game?
BigGreenGayDad 6 févr. 2021 à 19h09 
Do you know by chance if this would have any conflicts with Supper's Combat Overhaul?
AbyssStarer 29 nov. 2019 à 5h23 
Why in the world do I need this mod to play my game now?
Star-X 12 juil. 2019 à 17h12 
Sadly with 1.4 this mod now has the potential to brick a bounty hunter quest world. I got hit with it at the WORST FUCKING POSSIBLE TIME, in that I was at the Asra Nox bounty FINALLY after months of going for it, and then suddenly the planet kicks me off because Shadowwolftjc forgot to add the toxicfly npc to this despite it being in the dungeons.

I'd recommend uninstalling ALL of Shadowwolftjc's mods right now unless you really like playing with fire, and potentially getting burned right at the end of the insanely repetitive bounty hunter questline like I did.
AngryMiner5704 6 janv. 2019 à 18h16 
can someone plz make a Legacy Bosses mod with the Jelly Boss (Brian), Tenacomet, and Fatal Circuit?
Celes-3 _Plays 30 juil. 2018 à 14h28 
Hi, I got a question... Can I install this mod without the dungeon and still see the legacy monster ?
Crantius Colto 26 avr. 2018 à 7h37 
Ids?
Crantius Colto 17 mars 2018 à 3h15 
and jelly boss
Crantius Colto 17 mars 2018 à 3h15 
add the tentacomet back!!!
Lionheart617 30 aout 2017 à 22h36 
i wanna see the npc and dungeon commands...i kinda miss em
Xaliber 4 aout 2017 à 10h39 
For Frackin' Universe (FU) question: yes, it will work .

The only caveat would be, your game will have two identical NPCs but different ID (because the game recognizes them as two different NPCs, despite the similarity in appearance/stats/everything else). This is not game breaking, don't worry. :)
🩸ℜ𝔲𝔦𝔫🩸 3 aout 2017 à 16h18 
Does this work with Frackin Universe?
Snem 3 aout 2017 à 8h04 
Doesthis work with Frackin Universe
Ω Spriggan Ω 1 aout 2017 à 19h50 
I love legacy stuff.
i brought back the legacy weapons as well. :)

although i feel like getting rid of the steel bar in favoruite of tungstun it just has no real use in modern starbound which is a shame. i remember combing titanium and silver for durasteel
Zauberin Stardreamer 17 avr. 2017 à 14h47 
Does this mod restore the legacy monster sounds? I really wasn't too fond of the change from numerous sounds to all monsters making the same "blip" noise.
Neon Knight 29 mars 2017 à 21h18 
Thank you for the quick response. I figured it would be no easy task putting this monster back into the game. The repairbot doesn't even have a proper wiki page. Good luck on the endeavor. As it happens I was also looking over its scripts to see if I could see the issue. I'll let you know if (however unlikely) I come up with anything. Again, thank you and good luck on this amazing mod.
shadowwolftjc  [créateur] 29 mars 2017 à 2h17 
Unfortunately, the Repair Bot's scripting is not yet complete, as I still have to figure out how to get it working properly for the current version of Starbound. Because of this, I had them replaced with additional Serpent Droids in dungeons.

I'll have to see if the folks that were working on Frackin' Universe have had any better luck at recreating these enemies, especially their ability to repair other mechanical enemies.
Neon Knight 28 mars 2017 à 23h52 
I'm a huge fan of this mod and all of the mods you have made like it, however I believe I've run into an issue. The ‘repairbot’ seems to die as soon as it spawns into the world. I've done quite a bit of testing with attempting to manually spawn the monster only for it to die with its first breath of life. Is this just me having a mod conflict or is there something wrong? Thank you.