Portal 2
Collateral Damage
66 commenti
johannes 1 dic 2021, ore 4:56 
Was able to make it without any "motion pack"...
ℌüsky's 𝒪rïginal 𝒮ïn 19 feb 2018, ore 17:30 
Thanks for giving me some more content for my Hydra!
Edjentheous Ovedheadrascal 26 mag 2017, ore 19:01 
@Dr. Orange, I was able to complete it without the motion pack, you just have to skip the first portion.

Do so by using the lone white floor-space behind the laser wall that flips out. You it for an exit portal for your faith plate jump. Look towards the next chamber as you launch upwards, to shoot over the glass in the next chamber.

After you reach the second chamber, place a portal as high as possible in the chamber. Jump out of that portal and place two on the ground. One to land into, and another to fly out of, and navigate to the ledge.

The 3rd chamber is possible without cheating it.
Dr. Orange 5 lug 2014, ore 3:49 
This test chamber litterary is impossible. By the means of default Portal 2. Great detailing and puzzle, but please, next time you make a map, make it for the default Portal 2, not the sixense DLC .
Dr. Orange 4 lug 2014, ore 7:52 
Do we really need the Sixense Motion Pack? Why should we go buy a brand new controller just for a map?
󠀡  [autore] 23 gen 2014, ore 6:39 
excellent, i'll consider it! :gman:
chris mctrain 22 gen 2014, ore 15:39 
The Ending scared me ♥♥♥♥♥♥♥♥! make more Portal-Half Life Crossoover Maps!
󠀡  [autore] 26 ott 2013, ore 4:38 
Außerdem sieht ja Portal 2 nur anders aus als Portal 1, es muss ja nicht heißen, dass meine map 999999 Jahre nach P1 spielt, es kann ja auch parallel zu P1 spielen (die TestKammern sind noch neu).

Ich habe dir eine Freundschaftsanfrage geschickt, im Steam Chat kann ich dir das mit den Modellen leichter erklären
AsinoEsel 25 ott 2013, ore 13:42 
Coole Idee :D
Ich hatte am Anfang nur das Brummen gehört und dachte mir "Hört sich irgendwie wie so ein Combine-Viech an..." und als ich sie dann gesehen hatte dachte ich mir nur noch WTF xD
Auch war der Jumpscare (oder wie man das nennt) am Ende sehr gelungen (mit dem Hunter). Das kam echt unerwartet... O.o
Eine Frage hätt' ich noch: Wie hast du die HL-Modelle in den Portal Hammer Editor reinbekommen? Ich würd nämlich auch gerne den Kuchen aus Portal 1 in meinen Hammer Editor reinbekommen... Ich hab schon halb YouTube darauf durchforstet und nichts dazu gefunden :/
󠀡  [autore] 25 ott 2013, ore 11:39 
Wie gesagt, es ist nicht logisch nachvollziehbar, aber Portal 1 hat mich dazu inspiriert
AsinoEsel 25 ott 2013, ore 11:20 
Danke! :D
Ich frag mich trotzdem, wie die Combine in Portal 2 sein können, ich meine Portal 2 spielt "999999999..." nach Portal 1, was vermutlich nach HL spielt :O
󠀡  [autore] 25 ott 2013, ore 10:25 
Ich auch. Hier kannste den Satz anhören: http://p1.portal2sounds.com/83 :p2cube:
AsinoEsel 25 ott 2013, ore 7:36 
She said that?
I only remember her saying even she is not sure about what's going on outside... Interesting.
Oh, btw, sorry for my awful English :/ I'm from Germany
󠀡  [autore] 24 ott 2013, ore 11:26 
GLaDOS says "I'm the only thing standing between us... and them." She means the Combine
AsinoEsel 24 ott 2013, ore 8:47 
Well, you can't tell 100% if it's exactly at the same time, but it's pretty close indeed :D
󠀡  [autore] 23 ott 2013, ore 13:04 
Portal 1 happens during the Combine invasion, I was inspired by this idea! :p2wheatley:
AsinoEsel 23 ott 2013, ore 12:49 
What the heck are the combine doing in Aperture? D:
The Inquisitor 9 lug 2013, ore 18:13 
This map looks great but that is about it. crazy visual and or rendering glitches could not solve now that I have read the coments I can see why. if special things are needed to play that should be stated in the description, or at least under descusions I wont thumbs up or down just giving my opinion.
rampaging bunny 9 lug 2013, ore 17:14 
Good, but too hard in a few places. After 15 failures, I realized I could just resize the cube on-the-fly in the air. Also, that last part is really hard, with no clues. I actually managed to solve it by accident, it just so happened that I've splashed the other side of the wall and I could just make a portal there (not on the platform). Overall though, very cool map. Thanks!
Thomas 27 giu 2013, ore 23:05 
Cool
󠀡  [autore] 2 feb 2013, ore 6:27 
the text is part of the map, which you can also download here:

http://myapertureinnovations.com/filedb/files/Collateral_Damage.zip
Snert 1 feb 2013, ore 16:53 
Is there any way I can get a .bsp of this, preferably without the text at the beginning? I'm having trouble with crashes on the workshop when I load a save.
MeowMeow 1 feb 2013, ore 15:46 
wow the robots movemants is very very very veeeeery cool
dneufeldt 14 gen 2013, ore 17:10 
It was annoying. spent forever trying to launch the lazer refractor cube throught he air in such a way that it would activate the recepticle. When I finaly did it (w/ crazy ninja moves) it didn;t work. I found another way to get to the other side with the cube just to find out you didn't even need a cube over there... then the goop kept hitting the ceiling instead of landing on the other side. I finaly did it... then found out you need the crazy expensive controllers to do it the intended way. arrrg
󠀡  [autore] 10 gen 2013, ore 7:59 
perfect! ^^
TempusLiberi 9 gen 2013, ore 16:00 
Wait.... so this needed the Hydra? Oh well... solved it anyway...
I actualy had some fun with this one! =D
󠀡  [autore] 18 dic 2012, ore 6:41 
i'd say ninja moves
The Sojourner 18 dic 2012, ore 1:01 
I read it in the comments. Are any sort of speedrunning/glitching/ninja moves required when Hydra is not involved?
󠀡  [autore] 16 dic 2012, ore 5:13 
@ Inspirata: People managed to solve it without the Hydra, too. Look it up in YouTube

@ SlaWeD: The glass part is my personal highlight :D
Renamed 15 dic 2012, ore 16:13 
For some reason my crosshair failed to load for this map, using the hydra. Everything else worked and the issue remained even after restarting the game.

Had a cool twitch moment with the glass, it was really cool moment to manage breaking through of it. As well as the ending, but that's, well, already said :D
The Sojourner 2 dic 2012, ore 21:11 
The art design is nice. However, THERE SHOULD BE A FAIR WARNING , as I didn't easily notice that this test required the sixense motionpack. Thus, many who do not have (or want) the motionpack will most likely regard this map as trash.
PsychoBR 15 nov 2012, ore 13:47 
Nice look. Nice half life 2 elements. Nice puzzle. Too hard and buggy, but nice.
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]

Turrets highly explosive. Handle with care
Hhhologram 15 nov 2012, ore 6:12 
At the end I was like : Oh shi- what? Well done !
NeKz 14 ott 2012, ore 5:38 
kinda
󠀡  [autore] 14 ott 2012, ore 5:31 
speechless?
NeKz 14 ott 2012, ore 1:10 
‎‎‎‎‎‎‎‎‎‎
󠀡  [autore] 12 set 2012, ore 11:29 
Search for "2012 Summer Mapping Contest Collateral Damage" on YouTube to find it out
Arti 12 set 2012, ore 11:22 
Well, i'm just curious -what- is different about the map when you're using the Hydra vs M/KB. The hydra looks interesting,
So what about the map changes if you're using the hydra?
󠀡  [autore] 12 set 2012, ore 10:54 
you can solve it without the Hydra, but it is less fun and feels more like cheating. there will also be a missing texture and a dropper which doesn't do anything
Arti 12 set 2012, ore 9:30 
Hey author, quick question, why do you need a sixense motionpack/razer hydra? I managed just fine with a mouse and keyboard, so i'm just curious what has people raging.
󠀡  [autore] 12 set 2012, ore 6:58 
np bro, i hope you raged hard
jbiggs2 11 set 2012, ore 15:25 
I love how I was playing this for like 20 minutes before giving up and coming here and realizing that you can't even play the game without some expensive add-on. Thanks so much for wasting my time.
󠀡  [autore] 9 set 2012, ore 7:11 
i really appreciate your constructive feedback guys!
Arti 9 set 2012, ore 6:11 
Beat it with just a regular mouse, not sure why I'd need anything else, wasn't even an especially hard puzzle.

Great cross-over work, though! Loved the ending!
VinLAURiA 8 set 2012, ore 18:15 
Neat. I like the use of the Portal 1 fizzlers as an extra continuity nod to Half-Life. Controls are a bit clunky, but that's due to the implementation of the Hydra still being only about half finished. And I have to admit, I jumped at the Hunter scene at the end.
RaspeRuben 5 set 2012, ore 13:35 
HACKER ♥♥♥ !!! good map tough
󠀡  [autore] 19 ago 2012, ore 4:57 
thx, i hope you had a soft landing ^^
MrJohnLemon 18 ago 2012, ore 20:38 
the first time I played to map at the end I fell of my chair...... D: [good job]
OPScotch 14 ago 2012, ore 6:34 
hey loved this very cool btw i don't need to get milk to take a dump i just watch the end and im good XD
󠀡  [autore] 13 ago 2012, ore 10:35 
thx for the kind words of a person who acknowledges other people's hard work! trying the map even without a Hydra makes me GLaD