RimWorld

RimWorld

Wild Haygrass [1.1]
19 kommentarer
shakeyourbunny 4 okt, 2020 @ 11:42 
I did a (rather simple) XML update to make it work for 1.2:
https://steamproxy.net/sharedfiles/filedetails/?id=2248302017
Stoic Saltine  [skapare] 6 mar, 2020 @ 13:12 
Updated :)
Hydromancerx 28 aug, 2018 @ 23:00 
Woot! Thank you for updating the mod!
Stoic Saltine  [skapare] 28 aug, 2018 @ 20:55 
Updated for target version B19. Version B18 is available through a manual download, if you need it. Let me know if the amount of haygrass spawning is okay, as the way plant clusters have been handled has changed.
Hydromancerx 28 aug, 2018 @ 15:33 
Yay! Thank you!
Stoic Saltine  [skapare] 28 aug, 2018 @ 15:10 
As soon as I get home from work tonight :)
Hydromancerx 28 aug, 2018 @ 11:05 
b19?
Hobi 9 dec, 2017 @ 5:01 
Jee:steamhappy:
"The" SeanMacLeod 9 dec, 2017 @ 3:16 
:steamhappy:!
Stoic Saltine  [skapare] 9 dec, 2017 @ 2:19 
Good morning, all

Sorry it took so long. B18 version is up, and the A17 version is available for download for those that need it :)
Cosmic Fox 18 aug, 2017 @ 9:42 
thx and cool mod :)
Stoic Saltine  [skapare] 17 aug, 2017 @ 14:59 
@Cosmic Fox - You're right about the slight angle, and you haven't missed anything :)

The slight angle is intentional and designed by the dev(s) for that 3D perspective you mentioned.
Cosmic Fox 17 aug, 2017 @ 10:17 
Hey Negative, I am new to Rimworld, I am seeing a few videos and now your image of the game not being top down, but at a slight angle. Is this a mod doing this or did I miss a setting some where? I like the angle and gives it more of a 3D look..
Stoic Saltine  [skapare] 15 maj, 2017 @ 20:39 
I'll be updating this mod to A17 upon the official release. The few people that stay in A16 will notice a message saying that this mod doesn't match the target version, but it shouldn't affect anything. I literally didn't have to change anything about this mod to get it to work in A17 :)
Stoic Saltine  [skapare] 11 feb, 2017 @ 11:19 
I kept trying to play with the numbers to make it that way, and for whatever reason I can't seem to accomplish this. I just don't know enough about how the maps are generated based on the numbers I input yet :( I'll keep fiddling around witht them though, and post an update if I discover something.
тетеря, блин 11 feb, 2017 @ 4:29 
is it possible to make haygrass fields? when I've crossed over this mod my first thought was: hey, it would be pretty and even romantic in some ways to see some natural high-grass fields in the game.
raydarken 9 feb, 2017 @ 13:13 
Wootwoot!
Hydromancerx 6 feb, 2017 @ 18:28 
Yay! Thank you!!