安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
http://i.imgur.com/EAIiMhy.png
http://i.imgur.com/Q3en208.png
http://i.imgur.com/NDRLuTR.png
http://i.imgur.com/qMDeWRS.png
http://i.imgur.com/IN9k4jV.png
From the technical point of view, Gula's model is not 1:1 scale and doesn't respect actual dimensions of the key parts; such as antenna section, height of the rooftop and skypod. Those parts are offscaled if you check actual photos of the CN Tower. He didn't model observation deck either and the base is simplified to keep the scale small in the game.
I'm not going to mention in-game properties such as tourist attraction, entertainment redius,level differences, prerequisites etc.
I thought the difference would be clear as day/night even w/o comparison shots, but anyway, you make your own conclusion with the pictures now.
Try to unscribe, check on content manager to make sure you're not subscribed, then resubscribe.
Meanwhile, I checked tower asset and it fits within the tiles, so I will assume it's the camera mod's thing. I also checked how it behaves in the game and I could zoom in next to observation deck without issues.
PS: I noticed your message regarding to more buildings; expect more assets from Toronto in future :)
* Fixed the UV issue of maintenance stairs
* Doubled the entertainment radius of main tower subbuilding.