Killing Floor 2

Killing Floor 2

KF-TempleRevived
25 kommentarer
oldmidget 12 feb, 2018 @ 21:58 
Putrid Being 26 aug, 2017 @ 3:51 
The trader arrow/trail won't show when I play this map online, but it works just fine when I play a solo game. I've already checked my server and every other map is working as intended.
t.gaze 4 feb, 2017 @ 20:37 
An exploitive spot: http://steamproxy.net/sharedfiles/filedetails/?id=857359063

Other than that, love the map! Great Work!
eXtonix 18 jan, 2017 @ 0:10 
The map per se looks really bland and stale due to the rather dark and brown mood. I think that a "sunny day" theme (with some nice post-processing effects used like in ZED Landing) would fit much better than that brown-greyish-something that you're using right now. Maybe the new theme would also give the Interiors some new light and a more colorful vibe, because as for now it does look rather boring because everything is just one colour (brown) and the lighting from the torches is almost non-existant.

I still give you a thumbs up because I really dig the layout and idea behind this map.
MrRogersBestNeighbor 16 jan, 2017 @ 3:52 
Fuck yeah. Now can you make a fix for SweetDreams? :P
I really want that map on my server, but I can't figure out how to get it working because it has like 3 files. Only one spot I know of where zeds (just crawlers?) get stuck that I know of.
RockMax  [skapare] 16 jan, 2017 @ 2:38 
Damn what monitors do you have :D
RockMax  [skapare] 16 jan, 2017 @ 2:38 
Still dark?
Chasing Rabbits 16 jan, 2017 @ 2:23 
but nice map
Chasing Rabbits 16 jan, 2017 @ 2:23 
jep, way to dark....
LiRi 15 jan, 2017 @ 15:45 
Thanks for updating the lighting, I can actually see the map now
RockMax  [skapare] 15 jan, 2017 @ 14:27 
Update ready
小白兔乖把门开 15 jan, 2017 @ 0:09 
There is a bug here. If player goes to this place, he can't jump out. He can't move at all.

http://images.akamai.steamusercontent.com/ugc/92721756767593354/6D597A419D5FBA7073D0E1B064A6E471A0AAAC2E/
Timeseye 14 jan, 2017 @ 23:07 
Please fix the lighting, its way toooo dark ..cheers
RockMax  [skapare] 14 jan, 2017 @ 12:23 
Ok when I will have time I will get on that
RockMax  [skapare] 14 jan, 2017 @ 2:05 
Where the zeds can get stuck? Give me some screenshots so I can fix that
XeonTrinity 13 jan, 2017 @ 22:54 
Good map, the lighting is really dark though and some areas the zed can get stuck.
RockMax  [skapare] 13 jan, 2017 @ 5:24 
Ok I didn´t know it´s such a problem I will make the map brighter
LiRi 13 jan, 2017 @ 4:38 
This is a really good looking map, and I'm aware that you're not the original Auhtor (Plus thumbs up for the original Author for making this map), but the map feels absolutely ruined with the lighting. I'm not sure if this was your intention, but the shaded areas of the map are basically night pitch black which is off-putting when the map is set in the day time. But otherwise the map is good, just the lighting is the problem.:Fleshpound:
High Velocity Raptor 11 jan, 2017 @ 19:33 
Thank you for looking out for that detail. Here is one video of the map for all to see.

https://www.youtube.com/watch?v=MQbAirZaZqY
RockMax  [skapare] 11 jan, 2017 @ 14:33 
I did :)
LiquidArrow 11 jan, 2017 @ 10:21 
I know you put in the description that this is not your map and that it was made by FifthHorseman, but please contact the creator of this map and get the OK before putting your own version on steam.

If I were to stop making and updating my maps I wouldn't be thrilled to learn someone else released their own version of it without contacting me and getting permission.
[TW]Dotoctovo 11 jan, 2017 @ 2:25 
Looks awesome:use: