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Ilmoita käännösongelmasta
When cast you get a perk that allows you to summon more skeevers for as long as you don't try to summon anything else, so the first cast will always produce 1 skeever. Maybe you have another mod installed that prevents the perk from taking effect. The perk from the spell tries to get the max. amount of summons up, but another perk from another mod caps it at one summon. Best option might be to put Lost Magic last in the load order or disable the mod that caps your summons.
Try these things:
-Check if you have activated the mod. Start Skyrim, go to datafiles and check the box for LostMagic.esp
-Go outside of the arcaneum and reenter so you the cell is reloaded
-Go outside the arceneum, disable all mods, make a 'clean' save, enable all mods and put LostMagic last in the load order. Reload your game and enter the arceneum.
-A mod is conflicting with LostMagic, probably one that alters the arcaneum. Disable the conflicting mod and reenter the arcaneum.
Either one of these should fix your problem
The spells are added to the leveled lists, so they are sold throughout skyrim and can be dropped by enemies. If this doesn't happen you either have to wait for the stocks of merchants and enemies to refresh or another mod that alters the leveled lists is conflicting. Anyway, Frand will always have all the spells ready to sell, the staffs can only be looted (or added by cheating).
- mod includes staffs
- 2 new spells: plasmabolt and soul snatch
-updated visuals and rebalanced some spells
As alway, you can get everything from Frand
I have an idea about what could be wrong. It looks like you tried to teleport a NPC who isn't supposed to leave his location. As soon as that NPC (e.g a prisoner or a quest-related NPC) leaves his location Skyrim will reset him. So he doen't really disappear but just gets teleported right back to where he belongs. Try casting it on a less import NPC, like a guard or bandit. If you still have the problem, let me know.
Sorry, but I'm not creating a new mod anytime soon.I like to create new spells and expanding this mod whenever I have enough content for an update. Frankly I don't know why you would want spells similar to the vanilla's.What I want is to expand your options as a mage by adding more unconventional spells. So if that's what it's about I'm not interested, you can add this mod to your collection though.
Good to hear you like the mod. I've spend quite some time to make sure each spell is balanced. I'm more then happy to let you use this mod in your collection. I've seen you have taken care of chosing only the balanced mods for your collection and I think my mod will nicely in your collection.
- MaltheAsbjorn
Bye !
- MaltheAsbjorn